Standard Army:
20—30 Skeletons
6—8 Walking Dead
4—6 Wights
Skeleton Specialists:
20—30 Skeletons
20—30 Skeletons
20—30 Skeletons
Walking Dead Specialists:
6—8 Walking Dead
6—8 Walking Dead
6—8 Walking Dead
Wight Specialists:
20—30 Skeletons
4—6 Wights
4—6 Wights
War Machine Specialists:
20—30 Skeletons
1 War Machine
4—6 Wights
Vampire / Grim Guard Specialists:
20—30 Skeletons
2—3 Vampires / Grim Guards
2—3 Vampires / Grim Guards
Lich Specialists:
20—30 Skeletons
6—8 Walking Dead
2—3 Liches
Black Knight Specialists:
20—30 Skeletons
6—8 Walking Dead
1 Black Knight
Shoots.
Pikeman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Halberdier
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Glaivier
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Archer
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Marksman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Crossbowman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Griffin
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Royal Griffin
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Battle Griffin
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Swordsman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Crusader
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Guardsman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Landsknecht
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Sword Master
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Doppelsoldner
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Monk
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Zealot
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Priest
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Cavalier
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Champion
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Justiciar
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Angel
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Archangel
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Seraph
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400