2024 FRC Season-Crescendo

2024 FRC Season-Crescendo

For the 2024 season, Team 2657 is competing with our robot, Soundwave. The team will compete at the FIT San Antonio Regional, the FIT Amarillo Regional, both in Texas. 


Event Results

Team 2657 was 8-16-0 in official play in 2024.

As a member of the FIRST In Texas district, Team 2657 ranked 170 having earned 18 points.


Crescendo – The Challenge


Crescendo is the game for the 2024 FIRST Robotics Competition. The game is themed around music and involves two alliances consisting of three teams each competing to perform various tasks, including shooting rings known as Notes into goals, and hanging on chains at the end of the match. More information can be found on Wikipedia .


During the build season we decided to build a kitbot with some modifications.  The students learned a lot about using tools and combinining techniques in order to complete their goals of competition.  Our robot Soundwave  can be seen to the right.  It was capable of gathering notes from the source, traveling across the field and scoring in the speaker.  It was also capable of scoring in the amp.  

The team developed an autonomous routine so that we could score during the autonomous period.  This allowed us to score and add points to the alliance that we played with during the matches.  

Information from wikipedia at Crescendo (FIRST) - Wikipedia 

Crescendo, stylized as CRESCENDO and officially known as Crescendo presented by Haas for sponsorship reasons, is the FIRST Robotics Competition game for the 2024 season. The game is themed around music and concerts as part of the overall 2023-2024 FIRST in Show season. The game's kickoff event occurred on January 6, 2024, and was streamed live on Twitch.[3]

The game is based on two game concepts that were submitted to the 2021 Game Design Challenge by Team 1678 (challenge winners) and Team 3061 (challenge finalists).[4] Gameplay mainly consists of robots scoring foam rings, called Notes, into goals on their end of the field. At the end of the match, the robots move to truss structures called Stages and climb on metal chains to earn additional points.

Field and Scoring[edit]

The field during a match.

Crescendo is played on a 27 feet (8.2 m) by 54 feet (16 m) field covered in grey carpet. The field is surrounded by low polycarbonate walls on the long sides and taller alliance station walls on the short sides. The two Amps on the long sides are connected to the alliance stations by a taller wall made of wire mesh panels.[4]

The field is divided in half by a white line, with each half including an alliance's Wing, Stage Zone, and Amp Zone and the other alliance's Source Zone. Alliances work to score Notes at their Speaker, located on the left side of their opponent's alliance station. Robots can also score Notes at their Amp on their side of the field. At the end of the match, robots move to their Stage and climb chains to earn additional points.[4]

Game Pieces[edit]

The only game piece in Crescendo is the Note. Notes are orange foam tori (rings) with a 10-inch (254 mm) inside diameter and 14-inch (356 mm) outside diameter with a thickness of 2 inches (50.8 mm). High Notes are a variety of Note and are marked by three equidistant pieces of white tape wrapped around the torus.[4]

Player Areas[edit]

Alliance Stations[edit]

There are two alliance stations on the short sides of the field, one for each alliance. Each station is divided into three smaller driver's stations where the teams that make up the alliance control their robots. In addition to the standard e-stop button, each driver's station now includes an autonomous stop (a-stop) that can be used to stop a robot during the autonomous period. Once the autonomous period ends, the a-stop expires and returns control of the robot to the team. The team number displays hung above the driver's stations have also been upgraded to support five-digit teams.[4]

Human Player Stations[edit]

The only type of human player station in Crescendo is the Source. The two Sources (one per alliance) are used by human players to introduce Notes into the field using a chute and are located on the other side of the field from an alliance's Alliance Station. Robots can navigate to the Source using two AprilTags mounted on the left and right sides of the chute. Even though the Amps are not fully classified as human player stations, a human player is usually present at each one for the duration of a match to earn the coopertition and amplification bonuses for their corresponding alliances. [4]

Scoring Areas[edit]

Amps[edit]

The two Amps are located on the same side of the field as their alliance's station. Once two Notes are scored in an Amp, a human player can press a button to amplify their alliance's Speaker points for ten seconds or until 4 notes are scored.[5] Once the amplification ends, another two Notes must be scored before it can be reactivated. If both alliances score a Note in their Amp in the first 45 seconds of the teleoperated period, they can press another button to earn coopertition bonus. A Note used to earn the bonus cannot be used to amplify the Speaker.[4]

Speakers[edit]

Each alliance has one Speaker located in between the left and center Alliance Stations of the opposing alliance. Each speaker includes an opening through which Notes can be scored, with the lowest edge of the opening 6.5 feet (2.0 m) above the carpet and the highest edge 6.9 feet (2.1 m) above the carpet. The opening is 3.42 feet (1.04 m) wide and extends 2.33 feet (0.71 m) into the field. Each Speaker also includes a Subwoofer that indicates whether the Speaker has been amplified and the amount of time left on the amplification. Alliances can earn the Melody Ranking Point (RP) by scoring at least 18 Notes (21 if the event is a district championship) in the Amp and Speaker. This threshold is reduced to 15 Notes (18 if the event is a district championship) if the coopertition bonus is earned.[4]

Stages[edit]

The two Stages are three-legged trusses located 10.08 feet (3.07 m) from its corresponding Alliance Station. Each Stage includes a six-sided Core suspended approximately 2.33 feet (0.71 m) above the carpet and three metal chains connected between the legs of the truss. The chains droop to a height of 2.33 feet (0.71 m) above the carpet and rest 1.33 feet (0.41 m) away from the Core. The three wider sides of the Core also include a Trap where a Note can be scored, with the bottom of the Trap located 4.67 feet (1.42 m) above the carpet.[4]

During the endgame, robots can earn points by climbing on the chains. An alliance can also earn the Ensemble RP by scoring at least 10 Stage points while having at least two climbing robots. Harmony points can also be earned if two robots successfully climb on the same chain. If a human player successfully tosses a High Note onto one of three pegs (known as a Microphone) on top of the Stage, any robots directly below that Microphone are Spotlit and earn additional climb points.[4]