Inferno Labs is a single-player Quake Map in an underground military base accessible only through an underwater passageway. When the player starts the map, they wake up inside a submarine after losing consciousness. The player has to make their way through the base to discover why it was abandoned and the source of the attack.
The part that I found the most challenging while designing this map was the enemy placement. When the player spawns, they are alone, which allows them time to adjust to their environment. The player is only attacked when approaching the staircase in the submarine room. The amount of enemies is light at first to get players used to the shooting mechanics before picking up when they are past the hallway. It took me a couple of tries to get the enemy placement and the script timing to work when intended. A couple of my attempts had the enemies attacking the player before they reached the stairs or waiting too late to go after the player.
If you would like to learn more, check out my GitHub.