Within a galaxy of billions of planets, there is no practical limit to the number of species a character could conceivably draw from to play as their character. Though this diversity is in many ways anathema to the Empire, it serves as a tremendous source of strength for the Alliance to Restore the Republic. The Rebellion is populated by beings from practically every planet known to have sentient life, all of whom are dedicated to ending Emperor Palpatine's reign of evil.
A player must choose a species for their character even before committing to a career. The choice of species and career can go hand in hand, and should stress the character's backstory above all else.
Each species has idiosyncratic abilities and characteristics that influence the next stage of character creation, the picking of careers. Species selections determines the initial ratings of characteristics, like Brawn and Cunning, as well as starting experience points (XP). Players use these allotments of XP for modification of characteristics or for the acquisition of new skills and talents appropriate to their character's backgrounds and careers.
Remember, a wide range of characteristic distributions can be created by spending starting XP, so do not feel forced to choose a specific species for its characteristics. In addition, characteristics do not define a character completely. Good roleplaying and storytelling do more to create a character than numbers ever do.
Both the three Era sourcebooks (Rise of the Separatists, Collapse of the Republic, and Dawn of Rebellion) as well as the Allies and Adversaries book have myriad of resources available for every player, regardless of Species or Career selection. Ask your GM about them to see if they'd work.
Masters of manipulation and collectors of data, Bothans are known to excel both as spies and as diplomats. Though it is perhaps unfair to universally characterize them as untrustworthy, it is generally unwise to forget that most Bothans are raised believing their own interests are genuinely paramount.
Whereas the Empire generally treats its droids as little more than self-directed tools and disposable assets, the Alliance has come to value the contributions and involvement of droids in their efforts. Droids help fill personnel gaps across the board, especially in non-combat roles. Astrogation, engineering, medicine, and even piloting (when there aren't enough breathing pilots around) - all are tasks droids readily and loyally fulfill as part of the effort to overthrow the Empire.
The Species most often celebrated as having granted the gift of hyperspace travel to the galaxy, Duros are revered as pilots, explorers, and storytellers. They are also widely sought after as ships' engineers and mechanics, which the Alliance needs in abundance.
Keen of sight, inherently peaceful and nature-loving, and intrinsically in need of social contact, the Gran are easily abused by the policies of the violent and careless Empire. This has driven even the most pacifistic to seek fellowship and service with the Rebellion.
Ubiquitous and dominant, humans are found throughout the galaxy. The Empire believes humans to be the rightful rulers of all civilization; the Alliance feels differently, yet most of the leadership of even this egalitarian organization is made up of humans. They are the least homogenous and most active species in known space. Where they go, things happen.
In Basic, Ithorians are called Hammerheads (though the nickname is not to their liking), as they possess one of the most unique head structures of any known biped. Ithorians are often considered the caretakers of the galaxy, so profound their love of natural environments of all kinds and their desire to repair the damage sentient beings do their worlds.
Artisans, dreamers, and devoted allies when they choose a cause, the Mon Calamari are one of the most respected species in the galaxy, with a long history of service to the Old Republic. Unfortunately, their planet has been utterly subjegated by the Empire. The Mon Calamari are now a species enslaved to serve the Imperial war machine. Those who have escaped this fate are determined to see their planet - and the galaxy - free.
Born underground but with a yearning for the stars, most Sullustans find their way into space as pilots and astrogators. Affable, curious, and free-spirited, Sullustans are not fond of the Empire, and even less fond of the fact that the corporatocracy that runs their government from the offices of SoroSuub has sold their entire planet to the Imperial war machine.
In order to use any of these species from these sources, we kindly ask that you purchase the sourcebook that we list them in from our host location, Cosmic Games! If you'd like to know what species are available from Age of Rebellion, you can look to at least see the pictures by clicking the button below.
Bothans are the galaxy's information brokers. Adept at picking up on secrets or seeing things other species ignore, Bothans can be valuable assets in any endeavor - or untrustworthy partners.
A typical fringer may ridicule his droid to no end, yet without it, he is usually lost. Droids serve a variety of roles on the fringe, including security and conflict resolution, surgery and medicine, mechanical repairs, construction, astrogation and piloting, and mechanical labor. While many of these droids have only rudimentary intelligence, some are capable of independent thought.
Gands are a mysterious insectoid species whose "findsmen" treat tracking quarry as a religious duty. They are exceptionally good at divining the location of individuals through ritualistic methods that off-worlders might consider backward and barbaric.
Humans are the most populous and gregarious of the galaxy's sapient species. They seem to be present on almost every planet that harbors life while traveling the spacelanes looking for more.
Rodians are born to hunt, coming from a hostile world that breeds killer instincts. For those with a price on their heads, a glimpse of a tapered green snout or an unmistakably putrid odor means a Rodian bounty hunter is on their tail.
Trandoshans are belligerent, lizard-like humanoids, who have an avowed hatred of wookiees. They can be found wherever a strong hand or a big gun is desired.
The Twi'leks are among the most prominent non-human species in the galaxy. They are expert bargainers, sly at reading other species and using cunning to get what they want.
Strong, intelligent, and fierce in battle, Wookiees make the best of friends for those to whome they are loyal - and the worst of enemies for those to whom they are not. Unfortunately, Wookiees have virtually disappeared from the population at large and are becoming a faded memory of the Old Repbulic.
In order to use any of these species from these sources, we kindly ask that you purchase the sourcebook that we list them in from our host location, Cosmic Games! If you'd like to know what species are available from Edge of the Empire, you can look to at least see the pictures by clicking the button below.
Cereans are a distinctive species. Though they are similar in appearance to humans, their one noticable difference comprises their extended, almost con-like skulls, which house large, binary brains (in essence, two brains closely linked together). Because of their binary brains, members of this humanoid species can simultaneously pursue multiple lines of thought and have extraordinary mental aptitude. The species is also known for attention to detail as well as a cultural tendency toward extended complication.
Humans are the most common form of sentient life in the galaxy. Characterized by an exceptional degree of adaptability, they have come to reside on most of the galaxy's habitable worlds. Human cultures have explored much of the galaxy and established many colonies.
Best known as a kindly and soft-spoken species, Kel Dors are most easily identified by the protective eye-wear and rebreather masks that they must wear when outside of their native environments. In spite of Kel Dors' gentle natures, they are renowned for their sense of justice and willingness to enforce it with great prejudice.
Mirialans are a near-human species from the planet Mirial. Their culture si characterized by a deep-seated faith and respect for an individual's destiny. Mirialans undergo ritual tattooing to represent the ways that they have overcome the obstacles that fate placed before them.
Nautolans are an amphibious species native to Glee Anselm. They are renowned for empathetic and cheerful natures and for enjoying everyday activities. Though generally peaceful, they are also tough and strong.
A carnivorous humanoid species from the planet Shili, Togrutas are easily recognized by the combination of their head-tails and hornlike montrals. Only Togrutas who are independedn-minded - a relatively rare trait for them - travel off-world.
Twi'leks are a common sight throughout the galaxy, particularly within less reputable locales. This is largely because of the species has sold their young into slavery for many millennia. They are easily recognized by their twin head-tails, also known as lekku or tchun-tchin.
Zabrak resemble humans in skin tone and physique, but they are easily distinguished by their vestigial horns. They are renowned for both their inherent confidence and their martial prowess.
In order to use any of these species from these sources, we kindly ask that you purchase the sourcebook that we list them in from our host location, Cosmic Games! If you'd like to know what species are available from Force and Destiny, you can look to at least see the pictures by clicking the button below.