The first several steps in character creation determine a character's origin story. During these next two steps, the character's life decisions start to truly come into play. Players must select their character's permanent career as well as starting specialization (note that a character can gain additional specializations over the course of their adventures). These two choices reflect a character's natural aptitudes as well as life goals.
As each player undertakes this step, it is a worthwhile investment of time to review skill lists and talent trees associated with all of the careers and specializations before coming to a final choice. A selection should be based on the abilities available initially, as well as those that require a significant investment of experience points. Characters can later purchase a specialization from outside of their career, but doing so requires an investment of additional experience points and should not be taken lightly. It is far easier for a player to make an informed decision now, making sure that the career offers the abilities that they envision their character using.
A career represents a character's general approach to living life and overcoming challenges. Some individuals are oriented toward physical conflict, while others focus on acquisition of knowledge or social manipulation. A specialization represents greater refinement of this overall approach. While many Force-sensitive individuals have trained to be Warriors, those who have chosen this path may be further classified into ones who are particularly adept at lightsaber combat and ones who specialize in flying a starfighter.
An important consideration at this stage is the fact that a character's career does not change. This is a reflection of the PC's central personality. The overall approach toward challenges and confrontations remains consistent, even as a character learns new techniques and occupations through one or more specializations. A great many of a character's choices and achievements are based upon initial career selection, and it may prove to be the cause of the PC's triumphs and failings as well.
Obi-Wan Kenobi is, ultimately, a Guardian. When he began his career, he focused on becoming a talented duelist, believing that this was the best way for him to serve the Jedi Order. Eventually, he became an accomplished general as well as a capable negotiator. Finally, as he moved into hiding from the Galactic Empire, he focused on surviving in the wastelands of Tatooine.
Each of these roles could be explained as the result of a decision by Obi-Wan to pursue a different specialization within the Guardian career. During his time as a padawan, the young Jedi focused on refining his lightsaber expertise as a Soresu Defender. The, when the Clone Wars erupted, he had not choice by to transfer to the Peacekeeper path as he led units into battle and negotiated treatises. Finally, as he entered hiding and attempted to live outside of civilization, he embraced the Protector Path.
Not every character needs to follow a range of specializations. Many may identify a single path as ideal for their needs and pursue it to its very end, becoming particularly adept within a single field. Others, however, may wish to follow a broader range of approaches. This can include a familiarity with specializations from outside of their initial career as well.
Selecting a character's career should always take into consideration more than the simple numbers. Different players often derive greater enjoyment from different styles of play. Two key questions can quickly narrow down the important decision of which career to choose.
Most campaigns benefit from characters with a broad variety of backgrounds. With this approach, each player's character has an opportunity to assume the central focus of gameplay as different types of challenges arise. Of course, groups of complementary characters are unlikely to arise by random chance. To facilitate this, it is important for the players to discuss their selections with one another and the Game Master at his stage.
In specialized circumstances, a campaign could be built around a batch of characters who all share the same career. This might work if the characters are all from a common Force tradition, embracing the same teacher and philosophy. However, that is a restricted and atypical approach. In most cases, players like to approach the setting from different play styles, and a range of careers is key to addressing that.
When choosing a career for a new character, there are a few questions that can be instrumental in making a good choice:
Is this character's first instinct to fight? Force techniques can make any character a capable combatant, and all of the careers include a lightsaber specialization, which reinforces this. The Warrior career, however, makes combat a primary focus. Seekers and Guardians are also skilled fighters, though they choose different approaches. Some Seeker specializations tend toward ranged combat, and some Guardian specializations tend toward toughness and resilience.
Is this character a negotiator? In the days of the Old Republic, Jedi were often called upon to settle conflicts, negotiate, and keep the peace. Mind tricks can make this easier, but empathy and logic are longer-erm solutions. Mythics are particularly capable in this field, but both Consulars and Guardians have effective techniques as well.
Is this character an academic? Through mental discipline and meditation, some Force practitioners can absorb and retain huge amounts of information. This can be a valuable resource in the field, particularly when a holocron is unavailable. Consulars are the characters most likely to master a range of fields of study, though Sentinels often become adept in this area as well.
Is this character an infiltrator? Reconnaissance builds the foundation for successful conflicts, whether those conflicts are physical or social. A character who can discreetly investigate an organization may uncover information that becomes critical. Sentinels are the sneakiest within settled areas, while Seekers are more capable in less civilized areas.
Is this character an explorer? The galaxy is unspeakably vast and filled with life. Many of its worlds are civilized and populous, but others remain unexplored or are occupied by unsophisticated peoples. Missions can draw characters into these environments. When they do, a Seeker is extremely capable, though some Mystics also learn such techniques.
Is this character a team player? A successful mission is far more important than any personal glory. Working together, Force wielders can transform galactic culture. Guardians often master teamwork, while Consulars often pursue related paths.
These questions can help players choose a character's specialization as well. The career choice simply narrows the options for specializations. Choosing a good optional this stage can smooth later steps.
The outcome of a roleplaying campaign is seldom apparent at character creation. Different choices made in play can have major ramifications such that even the Game Master is left surprised at the plot's eventual direction.
Characters, likewise, can change and evolve such that their beginnings may bear little resemblance to what they eventually become. Individuals from mundane origins could become renowned heroes like Luke Skywalker or notorious villains like Darth Vader. Characters who have been separated from their Force traditions might emerge as some of the Force's preeminent masters, like Obi-Wan Kenobi. As a campaign develops, characters grow and adapt, and they become something different. Selecting a career provides a basis for that growth, but does not dictate it.
Character's background and training still provide the foundation for their involvement in the story. Throughout the course of gameplay - in addition to the remaining steps in character creation - a distinct character emerges. Specializations, in conjunction with other advances, combine to mold and refine the character's abilities. The player's choice on how to use these abilities determine the character's ultimate fate.
Specialization selection is simply a further refinement of the career choice. After players read through the descriptions and talent trees, three questions can make this decision more clear for them.
Often, characters' initial specializations are best linked to their backstories. In many cases, characters select careers based upon their predilections or their environment during their youth. A character from a primitive world is much less likely to begin play as a Starfighter Ace or a technology-oriented Artisan. Conversely, one who matures on Coruscant is less likely to begin as a Seer or Pathfinder.
Knowing the character's focus - particularly as it is related to the abilities of any other characters in the gaming group - can make the specialization choice easier. Initially, it is often effective to have each character focus on a specific skill - ideally, one of the interest to the player controlling the character. The choice of a specialization can then be made based on access to that skill as well as associated talents. Skills that are core to a career are always available to all specializations can emphasize different ways of using them. The different styles can be tailored as keys to developing the character's personality.
Sometimes, knowing what a character is going to become can help determine a good starting specialization. For example, even though starting characters cannot begin the game with a lightsaber, a player who wants their character to become a famed lightsaber duelist can still choose a lightsaber-focused specialization. The specialization may not provide abilities that are immediately useful, but those early purchases can pay off as the character grows and matures.
The Consular focuses on the goal of achieving peace and harmony through positive discourse. Followers of this career try to avoid physical conflict whenever possible. Instead, they have faith in the Force to fuel basic compassion in all sentient beings. They believe that it is always more effective to have an intelligent discussion about a problem and then solve it through negotiations and other peaceful means than to engage in conflict to resolve it. They are opposed to needless violence but know that when confronting true evil, they must be willing to take decisive action. A Consular prides themself in knowing when to speak words of peace, and when the time for words is over.
Followers of this career are not Jedi Consulars of the now-fallen Republic, but they do embrace some of the same philosophies and practices. During the time of the Galactic Civil War, Consulars are a relatively rare breed. Imperial negotiations are most commonly handled through a position of vastly superior military might. Consequently, the Empire has little use for their peaceful approaches.
In contrast, the Rebel Alliance has a far greater need for Consulars. As the various smaller Rebel groups come into contact with one another, they need negotiators capable of building a foundation for an alliance. Consulars have helped build the foundations for the fight for freedom, bringing groups of diverse backgrounds and needs together and joining them in common cause against injustice.
Even as the Rebel Alliance becomes a well-established entity, the need for Consulars continues. Maintaining the Rebellion's push against the Empire requires assistance from a broad range of different groups. Consulars are capable of working with planetary governments - and even large corporations - to procure the equipment necessary to maintain and grow the Rebellion. They are also instrumental in persuading worlds to risk attempts at throwing off the shackles of the Empire.
Of course, not every Consular has necessarily played a role on the galactic stage. In fact, many help settle disputes closer to home, in small villages or planetary governments. Most Consulars see helping two feuding families find peace to be as rewarding as convincing an entire world to join the fight against the Empire.
Beginning characters - particularly those who are cognizant of their Force abilities - are most likely to have learned their techniques from relatively obscure traditions. Alternatively, characters who do not recognize their abilities could be extremely competent negotiators, such as accomplished political, religious, and business leaders. Any of these individuals might unwittingly tap into their Force abilities during the course of their work. This could provide the basis for a character who denies any knowledge of Force techniques while simultaneously depending on them.
Adherents of the Guardian career are driven by a strong sense of responsibility and compassion. They recognize their affinity for the Force gives them the power - and responsibility - to help the helpless and aid the oppressed. Guardians tend to be blunt and forthright, using their prodigious combat prowess and natural leadership skills to directly intercede where they are needed most.
Most Guardians have a swagger about them, a cool confidence coupled with an air of nobility and authority. This poise is often well deserved. Guardians are capable of surviving and winning battles against overwhelming odds. Their martial training tends to focus almost exclusively on defense and resilience, leaving a Guardian as hard as granite. Hordes of opponents break upon a Guardian like waves upon shoreline rocks, leaving themselves exhausted and open to devastating counterattacks.
Alone, this combat prowess would be impressive, but a Guardian couples their abilities with their connection to the Force. This combination makes the Guardian far more than a mere thug, inspiring compassion and concern for those they protect. A Guardian's defensive combat style matches this concern for life. Rather than take aggressive moves, they give their opposition every chance to relent and choose a peaceful resolution. However, if they attack, the Guardian quickly demonstrates why their choice was the wrong one.
In many cases, a Guardian becomes established within a particular geographic region. This might be as large as a group of planets within a sector or as small as a neighborhood in a large city. A Guardian who focuses on a region in this way can choose to take stewardship of it. Notably, such stewardship comes out of a sense of responsibility and duty rather than any actual authority. Guardians seldom assume political power. Instead, they act in accordance with their internal moral compass, as guided by the Force, to ensure that everyone under their protection receives the justice they deserve.
Other Guardians follow the calling of the Force to travel and aid beings in need wherever they might find them. Many such Guardians wander in a seemingly aimless fashion, apparently letting random chance direct them where they might need to go. Almost invariably, their voyages soon lead them to people who desperately need help.
Characters who follow the Mystic career are typically born to accept this mantle. From the time they first open their eyes, a strong connection to the Force colors their perception of the world surrounding them. They constantly perceive the ebb and flow of its energies between all living things. To many Mystics, the Force is as important a guide and mentor as their family and trusted friends. It teaches them to trust their instincts more than any training or instruction, for those instincts come from the Force.
Because Mystics dwell so deeply in the Force, they often learn to master a broad range of Force powers. Training and practice can, of course, enhance their aptitude, but not all of them require a teacher. Rather, many Mystics simply intuit their powers through experience and their connection to the Force. Many Mystics accept this as the natural way of things. They strongly believe that the Force guides and provides for them as long as they remember to remain open and aware of its presence.
Many Mystics come from a culture where their connection to the Force has made them a person of importance. In some instances, they might have served as an advisor or even a magistrate. In other cases, their role could have been more religious or shamanic. They are likely to expect a certain degree of deference because of their previous experiences. This means many Mystics develop a powerful charisma and captivating presence. Some Mystics come by this naturally, able to convince others of what they have seen using only words and persuasive arguments. Others work tirelessly to develop these personal traits, knowing that a compliment (or even a lie) in the right ear at the right time can quickly advance their goals.
It is not uncommon for some Force adepts to feel compelled to travel throughout the galaxy to aid those in need and to oppose those who use the dark side. While some might focus their attentions in cities and urban centers, the need can be just as great far from the heart of galactic civilization. A Force adept who is willing and able to travel and work in these environments can help ease crushing poverty or crippling plagues of hunger and disease. They can also discover new Force techniques, find sensitives in need of training, and at times halt dangerous threats that could otherwise fester in isolation. A Seeker must be capable of doing all of these things, while traveling far from any meaningful support network.
Seekers generally take a very pragmatic view toward the Force. Operating independently, they consider it to be one of the tools in their arsenal, but not the only one. For a Seeker, preparedness and adaptability are paramount. They cannot count on finding the right tools for the job in the isolated areas in which they travel. As such, they learn to be flexible and adapt quickly to find the best equipment from what is available. In some environments, this may mean discovering information about flora and fauna that is previously undocumented. In such situations, the Force can be the most reliable asset, and its flexibility can aid them in selecting and using whatever else is at hand.
This flexibility is vital for a Seeker. Some of these characters travel at the direction of the Force, allowing fortune and chance to select their destinations and their traveling companions. Others work within the confines of larger groups. They may be troubleshooters, bounty hunters, envoys, or even traveling merchants. The variety of work means the Seeker must be prepared to quickly adapt to these changing situations and to make the most effective use of possible of the tools that are at hand.
Every city has its secrets, and every shining beacon of civilization has its seedy underworld. Within these shadowy depths, miscreants and malcontents prey on the helpless, committing heinous crimes and leaving misery and chaos in their wake.
Most law enforcement agencies try to combat criminals without violating the very laws the agencies exist to uphold. Thus, their agents must abide by strict regulations that restrain their behavior. Even institutions that exist to uphold evil laws, such as the Empire, have codes of conduct that apply to their enforcers. The Sentinel, however, plays by their own rules.
During the time of the Old Republic, the Jedi Sentinels were Force adepts who blended combat expertise and training in the Force with a more pragmatic approach to their duties. Sentinels embraced practical technologies and utilized techniques borrowed from police forces, skip tracers, spies, and even law-breakers. Sentinels relied on quick thinking and cunning to accomplish their tasks, and they quickly found their calling in the depths of urban environments. On the streets, Sentinels could fight criminals by using their own tactics against them.
Such an approach was not without risk. Even as Sentinels skirted the law to enforce justice, they skirted the dark side of their own morality as well. A Sentinel had to maintain constant vigilance over their own actions, analyzing each choice they made to ensure it was the right one. The best Sentinels avoided falling to the dark side by cultivating a fierce intellect and a brilliant cunning - to see all sides of a no-win situation and find the unexpected solution.
Althought the Empire has long since wiped out the Jedi Order, and with it the Jedi Sentinels, some remain who follow these guiding principles. Many quick-witted Force-sensitives living in urban areas find themselves unconsciously adopting a Sentinel's tactics as they unlock their own hidden potential.
Characters with a strong moral imperative may see these crusading skills as a means of investigating powerful individuals. If they find powerful villains who are above the law, then employing less ethical approaches might be the only means to bring these rogues to justice. Under these circumstances, a Sentinel could readily justify deception and even minor crimes if they were undertaken to assure that a tyrant's excess could be curbed.
Though the lightsaber is an iconic weapon for many Force users, some dedicate themselves wholly to becoming paragons of strife. These dangerous individuals are known as Warriors.
At their most basic, Warriors are focused combatants who use the Force to augment their prodigious martial prowess. Whether flying in the pilot's seat of a starfighter, wielding a lightsaber on the field of battle, or blazing away with a blaster pistol, Warriors excel in combat of all types.
Legends indicate that the Jedi Order's origins began with warriors who worked to integrate Force techniques into their physical training. Even in the absence of the Old Republic's guardians, this association remains. The Force can give strength to those who need it, and Warriors excel at exploiting that strength. They become a physical manifestation of the Force, willing and ready to overcome those who would inflict harm.
The Warrior's greatest strength, however, can also be their most dangerous weakness. Endless aggression can be a path toward the dark side. A wise individual must recognize that violence has its place but is not the only possible answer. A Warrior can inflict substantial and precise damage. However, even carefully applied attacks can still have far-reaching consequences. Because of this, it can be every bit as important for a Warrior to recognize when it is more appropriate not to attack. Some individuals who follow this career consider this sense of judgment to be the most important aspect of their training.
Warriors can come from a broad range of different cultures and environments. Physical conflict is every bit as common within the civilized and technologically advanced worlds of the Core as it is within the less structured societies of the Outer Rim. Combat styles and the tools employed within conflicts may change, but the motivations and final outcomes are often similar. Ultimately, Warriors must be willing to risk their own lives so that they can overcome threats to themselves and those they hold most dear.