Motivations are an essential part of character creation. They offer players strong roleplaying tools for determining how their characters should act, especially in narrative situations. They can also be used to create significant events in their characters' pasts as well as how the characters look to the future. Motivations should always be a strong part of Seekers' makeup, driving what made these often-solitary characters decide to journey across the galaxy with others and to continue to do so despite setbacks or conflicts.
The Force and Destiny Core Rulebook presents three primary categories of Motivation - Ambition, Cause, and Faith - each of which contains examples for players to use in roleplaying their characters. In addition to these, Savage Spirits offers the new Motivation of Pursuit, which includes examples that Seeker characters should find applicable. Characters of other careers are also welcome to choose a Pursuit, of course, if one fits particularly well.
Seekers are often driven individuals, and their Motivations might dominate their desires and goals. These goals could be as common as Wealth or Happiness; more specific, such as Vengeance, or ongoing ones such as Exploration. Pursuits can help Seekers to improve themselves as well, becoming better in dealing death or connecting to the Force. Players can use Pursuits to guide and strengthen the narrative gameplay for their Seeker characters.
During character creation, players can choose the Motivation that fits their character, or they can roll randomly for one. To choose randomly from the expanded list, they first roll on the table below instead of using the corresponding table on the Motivations for Force and Destiny page. Players who roll Pursuit then roll again on the table below the first to determine which Pursuit to use as the Motivation. Otherwise, players should consult the appropriate table on the Force and Destiny Motivations page for the category rolled.