Seekers are often driven individuals, though the specifics of what drives them and to what goals can differ greatly. Many are motivated by internal forces that push them to forge new pathways across unexplored regions, track down dangerous beasts, eliminate threats to others, or strengthen their own Force abilities. As such, Seekers often lead a solitary existence. Even when they work with others, Seekers might still strive toward their own objectives, provided these objectives are compatible with those of the group. At the same time, group situations offer excellent opportunities for incorporating a Seeker's Morality into the game.
Morality often can determine how Seekers interact with others. This can be a problematic area, as most Seekers are used to operating on their own and unused to group dynamics. While circumstances could challenge their viewpoint and ethics, Seekers rarely discuss personal decisions with others. This does not equate to a lack of conflict; internal debate can be as strenuous as any group discussion, and what might seem to be a correct choice could become the first stepping-stone on the path to the dark side.
Intenal challenges can themselves reflect the struggles Seekers have against their wider universe of hostile wilderness areas and uncharted regions of space. Even when facing external threats, Seekers commonly endeavor to challenge their own internal abilities, whether by strengthening their lightsaber skill in melee or honing their sharpshooting ability by picking out targets through a sniper scope. This drive to better themselves is, in part, the call of survival; Seekers usually have no one to call upon for aid, and so rarely live long if they cannot prove themselves as master predators. However, their drive might still exist even in the absence of clear obstacles. Seekers in isolated areas might channel their drive into improving their connection with nature and the Force. Their drive can interact with their Morality, as Seekers decide how to reconcile the desire to permanently eliminate a threat with the taking of lives, or the desire for seclusion when innocents are suffering.
Morality assists the GM and the players as they work to give shape to the struggle between good and evil that takes place within every disciple of the Force. It also helps to differentiate the unique struggle that each character faces from all others, for no two beings undergo precisely the same tests of faith and prowess.
Moralities can come into play whenever the PCs encounter new situations or face tough decisions. They can help guide how the players roleplay their characters. For example, perhaps the group discovers that a planet's civilian leaders are collaborating with the Empire to establish a rendition facility for interrogating suspected Jedi sympathizers. One PC, who had earlier escaped from a similar prison and still wears the scars of their questioning might insist that the groups violently target not only the Imperial officers but also the local collaborators, viewing all as equally guilty. Another could push for a daring raid, proudly sure that their own abilities and the aid of the Force will see them through, as it has throughout their life. Another PC might instead insist the group seek only to rescue any captives and avoid conflict, as they've seen previously that such attacks often draw bloody reprisals against innocent natives. The last could question the need for any action at all, for their individual goal is only to learn more of the Force - and any who could be taken prisoner are clearly too unskilled and weak to have useful knowledge or abilities to impart. These characters' different Moralities thus reflect their different struggles with the concepts of right, wrong and inner peace, as well as influencing how they interact with others in their group during adventures.
Players may replace the table found on the Motivations page with the table below. Players may choose to roll randomly on the table or select a Morality based on their background, core philosophy, or desired character arc. Each character starts play with a Morality value, as described on the Morality page.