About Us
Rattlesnake Ridge in California, in 4th Grade (technically! but beyond that in school). Enjoys gaming, game programming with Roblox and Unity. Check out my website porscheheart.com
Washington State
Washington State
Washington State. Enjoys gaming.
Washington State. Enjoys game programming.
Strategies
Our initial strategy was to get water, then go to the closest plot and plant the highest producing crop. We had other ideas to visit each plot and find out how long it takes to travel to each and how much battery was used. We wanted to pick an order for visiting plots based on distance, and choose crops based on greatest yield in least amount of time. We didn't have enough time to complete our ideas.
Weekly Progress / Log
Week 1:
Get familiar with the graphical IDE. Discovered some issues and limitations with the IDE.
Week 2:
Drew out the game board with chalk and simulated our strategies. Staying in one plot was easiest but we felt that neglecting other plots would be bad in real life and wasteful of resources. We focused on making something relevant to a real life scenario rather than prioritize cheats to win the most points.
Week 3:
Tried coding different strategies. IDE drag-and-drop did not allow us to use concepts we were learning, like functions and state transitions. Needed help converting our ideas to be written out in code because the block-based coding wasn't working. We ran out of time to complete our submission and were unhappy with what we ended up submitting for round 1.
Week 4:
Being only in 4th grade, as the youngest members of our Alliance, we faced a number of challenges, including technical issues and periods of lost connection. Despite this, we stayed the course and remained committed throughout the process. We did our best to contribute by helping test the QC code and offering support wherever we could. It was a valuable experience, and we’re proud to have played a role in the team’s efforts.