Gwak, S., Jang, Y., Choi, S., Park, S. & Kim, H. (2024). Strategies for K-12 SWĀ·AI education based on the educational ecosystem. The Journal of Korean Association of Computer Education, 27(1), 127-141. DOI : 10.32431/kace.2024.27.1.010. PDF
Soah Gwak,Jaisoon Baek,Sujin Yoo. (2022). Exploring the Application of Playful Learning in SW Liberal Education to Enhance Learning Motivation : Focusing on non-CS students. Journal of Ā the Korean Association of Information Education, 26(5), 327-340. PDF
Soah Gwak, Dai Young Kwon, & Won Gyu Lee. (2014). Analysis of the Difference in Creative Product Achievement for Informatics Gifted Children by their Motive and Parental Support. The Journal of Korean Association of Computer Education, 17(3), 41-51. PDF
Gwak, S., Chung, K., Choi, S., Kim, J., Byun, S., Lee, S. & Kim, H. (2025.01). A Study on Technical, Ethical, and Educational Concerns in Introducing the Educational AI Systems in Schools, The Proceedings of 55th KACE Winter Conference, 231-234. PDFĀ
Gwak, S., Jang, Y., Kim, S., Yang, J., Lee, H. & Kim, H. (2023). Exploring the Application of Playful Learning in AI Convergence Education for Elementary School Students : Focusing on Body Play and Family Creative Learning, The Proceedings of 51th KACE Winter Conference, 27(1), 181-184. PDF
S. Gwak, H. Kim and W. Lee(2013). Development and Application of the Information Ethical Sensitivity Measurement Tool for College Students in Korea. 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, Japan, 639-643. DOI : 10.1109/COMPSACW.2013.104. PDF
So Ah Gwak, Yun Jae Jang, Jaekwoun Shim, Dai Young Kwon, & Won Gyu Lee. (2013). Analysis of Elementary School Students' Images and Perceptions of Informatics Scientists. The Proceedings of 32th KACE summer Conference, 17(2), 3-7. PDF
(working in progress) Soah Gwak, Seungbum Kim, Jaegon Lee, Kisoon Eom, Yunjae Jang. AI for Creative Coding, Jpub.
Hyeoncheol Kim, Soah Gwak, Seongyune Choi, Yeonju Jang, Kimin Chung, Jungjin Lee(2025). AI-Digital Textbook for 3rd and 4th grade elementary school students, āAdventures in the Digital Information Universeā. elice.Ā
Soah Gwak,Seojin Kim,Jeonghyun Yang,Hyunjoo Lee,YunJae Jang. (2022). AI for Fun Play. Jpub.
Soah Gwak. (2017). Excel + PowerPoint. Kyohaksa.