Program Development: Soah Gwak, Kim SeungBum, Yunjae Jang(October-November 2019)
This program was conducted as a regular program of the Children's Cultural Center of the Asia Culture Center, Gwangju, Korea from 2019 to 2022.
Program Development: Soah Gwak, Kim SeungBum, Yunjae Jang(October-November 2019)
This program was conducted as a regular program of the Children's Cultural Center of the Asia Culture Center, Gwangju, Korea from 2019 to 2022.
『Coding for Fun Play』 is a program in which our bodies, turtles, robots, coding and circuits become children's play materials and play for 8 weeks. Sometimes, parents and family participate, create and enjoy fun play with children.
▶ Coding for fun play?
Children have fun playing with AI technology that uses various sensors and recognition technologies. They can use AI technology, coding and other creative materials to create your own games that you love or want to make. Children will challenge and express their ideas without the burden of completion or failure. In this program, they will meet the chances : problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices.
▶ What is Family Creative Learning?
Parents and children create their own projects using creative material like Scratch and MaKey MaKey. Families can create interactive experiences that build on their ideas and interests.
Everyone becomes a designer or inventor and learns together by making and sharing their projects, asking questions, and giving feedback. Also, parents can see the kinds of roles they can play from providing encouragement, supporting children’s creative learning.
Sharing projects and answering questions help family members talk about their projects with others, get ideas for what to do next, and build confidence in their skills and plans.
▶ Why Family Creative Learning?
All family members can have a fun and creative experience together and play a role.
With creative materials, families learn to think creatively and computationally as they express their ideas and design their projects.
Building a Learning Community to support the development of young people and their families as creative thinkers and inventors.
Recommended Grade: 1st ~ 3th grade elementary school students and their families.
※ Available from 1st to 6th grade by reorganizing the program content and level
Sense and experience coding and technologies as a fun play.
Experiment and express your ideas freely using creative materials like Scratch and MaKey MaKey .
Achieve cognitive, social, and psychic achievements by playing with peers, parents, and family members.
Do “warm-up exercises” to continue and expand creative activities at home.
1) Coding and AI for children
For us, coding is not a set of technical skills but a new type of literacy and personal expression, valuable for everyone, much like learning to write. We see coding as a new way for people to organize, express, and share their ideas. -Resnick & Siegel-
Coding is a new literacy and playground for children living as digital natives.-Marina Umaschi Bers-
2) Playful Learning
Play is an opportunity to challenge and experiment happily without the burden of failure and completion. Children should have enough freedom to experiment, autonomy for exploration, creative opportunities, and taking risks. -Marina Umaschi Bers-
The children are constantly tinkering and experimenting with their creations, trying to build a taller tower or adding new twists and turns to the story. In this process, they learn to develop their own ideas, try them out, experiment with alternatives, get input from others, and generate new ideas based on their experiences . -Mitchel Resnick-
3) Syntonic Learning, sense and knowledge about our bodies
In Logo Turtle Geometry, children didn't learn about the formalism of calculus, but about its use and its meaning. Children gained insights from sense and knowledge about their bodies, and applied them to programs. -Seymour Papert-
4) Ateliers, where “a hundred languages” are born
Ateliers are environments promoting knowledge and creativity, suggesting questions and generating evocations; they are beauty that produces knowledge and vice-versa, the places where “the hundred languages” are enacted. In the atelier, every child is a competent protagonist. Every language a child makes here is equally dignified and important. The media helps to create something new and unpredictable. -Reggio Emilia-
5) Family, the best supporter
Families learn about creative learning. Families learn from each other when they work on projects together, share their work, and give feedback. Also, everyone learns valuable skills in communication and collaboration. We want families to appreciate the process of learning by designing projects, pursuing their interests, working with others, and trying new things. -Ricarose Roque-
The program consisted of 8 sessions of 90 minutes each.
※ Click on the spreadsheet below to view detail.
Scratch(http://scratch.mit.edu)
Scratch is a visual programming language that can be used by learners of all ages, developed by the Lifelong Kindergarten Research Group at the Massachusetts Institute of Technology Media Lab.
It helps young children think creatively, logically, and systematically, and cooperate with others.
Create interactive stories, games, animations, etc.
Makey Makey(https://makeymakey.com)
Invention kit that allows you to turn any conductive item into a keyboard key.
With MaKey MaKey, you can connect conductive items, like bananas, steel sponges, and people, to specific keyboard key presses, such as the space bar or arrow keys.
When you pair MaKey MaKey and Scratch projects with sprites that respond to key presses, you can make banana pianos, musical staircases, or Play-Doh game controllers.
Coding Cards
'Coding Card': Explore our bodies, scratches, and educational artificial intelligence platforms.
‘Playing card’: Conceive and express ideas to develop into a fun play.
Design Journal
Children participating in the program write a "design journal" every class so that they can express their thoughts clearly and specifically and look back on their development. In order for teachers and parents to understand a child's thoughts and development in detail, and to provide appropriate feedback and interaction based on this, it also includes a section written by parents/Families and teachers. The design journal written for each class is delivered to the child by composing an individual portfolio when the program is all over.
[Child]
① Idea Note : Write in class
② Diary : Write at home after class
[Parents/Family]
③ Praise messages / Questions to expand ideas from Family : At home
④ Making promises to encourage and support my child : Write in Family Guile
⑤ Express in 3 words(Technology, Play, Learning, Creativity) : Write in Family Guile, After all programs are over, check and share the changed ideas
[Design Journal & Coding Cards]