[Soah Gwak, ABC Lab.] | 2024.12~ @ ABC Lab, Seoul, Korea
<Shadow Storytelling with OctoStudio> combines art, science, and coding to create an interactive learning experience. Children explore everyday materials, light, and shadow while experimenting with scientific principles and expressing creativity.
[Soah Gwak, SeungBum Kim, Yunjae Jang] | 2019.09~2019.11 @ Aisa Culture Center, Gwangju, Korea
『Coding for play』 is a program in which our bodies, turtles, robots, coding and circuits become children's play materials and play for 8 weeks. Sometimes, parents and family participate, create and enjoy fun games with children.
[ABC LAB] | 2020.12~
| @ Seoul, Korea
<Doom-chit Doom-chit Al Atelier> is an art convergence creation program. In this program, our body, artificial intelligence, and coding can be the materials for exciting play and the creative tools for art pieces.
Children make music, pictures, animation, and choreography with these creative materials, exciting physical play.
Through these activities children can understand the main principles about AI, machine learning, and coding.
[Zero Makes Zero] 2020.08~2021.02
| @ Korea : Online
What will I look like expressed through artificial intelligence?
A journey to find myself through artificial intelligence! We invite you on this delightful journey, in which we explore artificial intelligence technology as a tool for creation and use artificial intelligence to express artistically our appearance, emotions, and daily life.
In the process of looking into our own appearances, emotions, and thoughts and facing ourselves, participants will understand the ‘self’ and discover a new side of themselves. Focusing on yourself, we can measure the 'distance' of self, technology, and art, and ask a variety of questions about these concepts.
[ABC LAB] | 2022.07~2022.09
| @ AI Yangjae Hub Education Center, Seoul, Korea
Movement×AI×Interactive Art Convergence Educational Contents
It is an art-centered convergence education content to learn how to use artificial intelligence technology in art work.
You can experience body movement, computer programming, and machine learning based on convergence work using body movement, interactive performance, and artificial intelligence technology.
Participating Researcher
2024.03.29~2024.07.31. KERIS. Principal Investigator(Hyeoncheol Kim). A Foundational Study on the Use of Educational AI Systems in Schools. Link
2014.05.30~2014.11.30. National Information Society Agency. Principal Investigator. Development of Educational programs to prevent Cyberbullying. Link
Assistant Researcher
2023.01~2023.06. Google. Principal Investigator(Hyeoncheol Kim). Strategies For K-12 CS/AI Education in Korea.
2022.09~2022.12. NAVER Connect Foundation. Principal Investigator(Hyeoncheol Kim). A study on educational implications using Entry AI tools and suggestions for improving the Entry AI models for ML.
2014.02.17~2014.12.31 Samsung. Principal Investigator(Hyeoncheol Kim). Junior Software Academy educational performance measurement.
2013.05.01~2014.04.30 Principal Investigator(Won Gyu Lee). Development of Tensible programming environment and PBL teaching and learning method to improve information science thinking skills.
2012.07.01~2013.06.30 Principal Investigator(Won Gyu Lee). Japan-Korea Information Ethics Education Exchange Seminar(5th).
2012.05.01~2013.04.30 Development of Tensible programming environment and PBL teaching and learning method to improve information science thinking skills.