This was one of the biggest projects I was happily a part of and helped create. My main role was Producer, helping schedule the team and keep us on track and meeting deadlines. This also involved helping lead weekly meetings and frequent check-ins, outlining responsibilities and needed work to be done, and working with the director on important creative choices and concerns.
My other important role was 3D artist, where I modeled and textured the main environment of the graveyard and helped integrate the 3D setting with the 2D animation.
I am currently continuing my work with my team to submit this animation to film festivals across the USA and possibly internationally.
Emotional Arc - Took Explores a Cave
In this animation, the character, Took Tunnelly, finds himself exploring a dark cave. In this exploration, he goes from feeling determined to find what he's looking for, but instead comes across the horrors that lurk in the dark.
This project was designed to dive further into emotional changes a character may go through, and how to tell a story just relying on that - no words needed!
Program used: Procreate Dreams
Sounds: FreeSound
Featuring my character Took once again, I explore various transitions and animations of various objects as items representing Took's story are seen throughout.
Program used: Procreate
Utilizing the process of rotoscoping, I take a video of an orchestra conductor and change the story to be a passionate wizard casting a spell.
Program used: Procreate Dreams
Sounds sourced: FreeSounds & some made by myself
By referencing the image sequences of Muybridge, I animated a walk cycle of a woman originally putting on a shawl. To add some change to this, I made the shawl transform into wings, and continuing the inspired narrative, she turns to the camera and many eyes open with a halo atop her head. This is in reference to the thought of 'biblically accurate' depictions of angels.
Program used: Procreate
This was my first big project using puppeting techniques with a 2D character rig. You can find more about his design and process in my Character Design tab under Digital Work!
By separating all important moving parts to their own layers, I was able to rig this design in Toon Boom Harmony where I proceeded to animate the character.
Wanting to experiment more with detail, I created Morgana to be my next rig in Toon Boom Harmony. Giving her many small moving parts, I played around with follow-through movements and smaller accessories, such as her chatelaine, the items tied to her staff, as well as her necklace.
While working in looping animation, I explored adding snow - all hand-drawn. To get the feel and timing I wanted, I decided to draw the weather by hand to have that control.
I also wanted to continue my work in environment digital painting, thus creating this winter forest.