Generative and Procedural 3D Models
The full list of my scholarly publications can be found on my Google Scholar profile.
A few drat manuscripts that are currently under review can be found on arXiv.
The full list of my scholarly publications can be found on my Google Scholar profile.
A few drat manuscripts that are currently under review can be found on arXiv.
2026
[10] [A] R. Tobiasz, G. Wilczyński, M. Mazur, S. Tadeja, W. Smolak-Dyżewska, P. Spurek, MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization, In Proceedings of the International Conference on Computational Science (ICCS) 2026, short paper [140pt MNiSW PL] (in press)
[9] G. Stanishevskii, J. Steczkowski, T. Szczepanik, S. Tadeja, J. Tabor, P. Spurek, Deepfake for the Good: Generating Avatars through Face-Swapping with Implicit Deepfake Generation, Lecture Notes in Artificial Intelligence (LNAI), Springer, Proceedings of the 18th Asian Conference on Intelligent Information and Database Systems (ACIIDS) 2026 (in press)
[8] P. Borycki, W. Smolak, J. Waczyńska, M. Mazur, S. Tadeja, P. Spurek, GASP: Gaussian Splatting for Physics-Based Simulations, Computer Vision and Image Understanding, vol. 265, 2026, pp. 104699, ISSN 1077-3142, DOI:10.1016/j.cviu.2026.104699 [100pt MNiSW PL]
2025
[7] P. Batorski, D. Malarz, M. Przewięźlikowski, M. Mazur, S. Tadeja, M. Petrenko, P. Spurek, Hypernetwork approach to rapid NeRF adaptation, Knowledge-Based Systems, 2025, 114861, ISSN 0950-7051, DOI:10.1016/j.knosys.2025.114861 [200pt MNiSW PL]
[6] [A*] J. Waczyńska, T. Szczepanik, P. Borycki, S. Tadeja, T. Bohné, P. Spurek, MiraGe: Editable 2D Images using Gaussian Splatting, Proceedings of the 42nd International Conference on Machine Learning (ICML 2025), in Proceedings of Machine Learning Research 267:61868-61884, Available from https://proceedings.mlr.press/v267/waczynska25a.html (official poster and other project page) [200pt MNiSW PL]
[5] D. Malarz, W. Smolak, J. Tabor, S. Tadeja, P. Spurek, Gaussian Splatting with NeRF-based Color and Opacity, Computer Vision and Image Understanding, vol. 251, p. 104273, February 2025, ISSN 1077-3142, DOI:10.1016/j.cviu.2024.104273 [100pt MNiSW PL]
2024
[4] [A*] J. Waczyńska, P. Borycki, J. Kaleta, S. Tadeja, P. Spurek, D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup, In Proceedings of the 38th International Conference on Neural Information Processing Systems (NeurIPS '24), Vol. 37. Curran Associates Inc., Red Hook, NY, USA, Article 3425, 107865–107889, DOI:10.52202/079017-3425 (official poster and other materials) [200pt MNiSW PL]
2023
[3] I. Kostiuk, P. Stachura, S.K. Tadeja T. Trzciński and P. Spurek, HyperColor: A HyperNetwork Approach for Synthesizing Autocolored 3-D Models for Game Scenes Population. In IEEE Transactions on Games, vol. 15, no. 4, pp. 613-622, Dec. 2023, DOI:10.1109/TG.2022.3190792
2022
[2] [A] P. Spurek, A. Kasymov, M. Mazur, D. Janik, S.K. Tadeja, L. Struski, J. Tabor, T. Trzciński. HyperPocket: Generative Point Cloud Completion. In Proceedings of the 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2022), October 23–27, 2022, in The Kyoto International Conference Center, Kyoto, Japan, 2022 pp. 6848-6853. DOI: 10.1109/IROS47612.2022.9981829 [140pt MNiSW PL] (oral presentation)
2021
[1] [A*] S.K. Tadeja, P. Langdon, P.O. Kristensson. Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets. In Proceedings of the 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2021), Bari, Italy, 2021, pp. 376-385. DOI: 10.1109/ISMAR52148.2021.00054 [200pt MNiSW PL]