Follow the prompt and earn rewards!
Monthly Quest Rules
- You can submit as many entries as you like, there is no cap on entries, but there may be a cap on some rewards, especially if there is a special item.
- Rewards are earned per entry, not per Sindow, unless a certain reward or item says so. As in ‘this item can only be earned once per Sindow’
- Art must be colored at least + background. Sindow(s) pictured must have 75% or more of it's body showing
- Writing must be more than 700 words
- You can put up as many as 4 Sindows in the piece.
- All monthly quest entries will give a bonus 5 AP to each Sindow depicted + the AP for the art or writing.
- Monthly Quest pieces do not requre a handler, so if you include one you’ll get the handler bonus as well!
- If you do not own a Sindow, you can use the starter Sindows.
- Submit all entries to the Monthly Quest Folder.
The Prompt:
End Date: Will not change until we get an entry for the prompt. Once we get an entry, this prompt will end at the end of the month the entry was submitted in.
Draw or Write: Nature Walk
Draw or write about your Sindow(s) walking in their favorite natural place or somewhere their handler has always wanted to go!
Submit you pieces here: Quest Log
Rewards:
You may complete this prompt as many times as you like, rewards can be earned for each piece done!
3,000 SC
+2 Stable Points
x1 Randomized Treat
x1 Test Tube
Exploring is an activity that allows your Sindow to earn items that can be traded in for SC! You may even get random stats or shop items!
Explorations are funded by the SREA or Mellavesa family. They set up areas in each location for the explorations to happen. You may keep what you find in these areas and trade it in for money at the end of the exploration!
Exploring is done in general, well known areas. You can choose whatever area you want to explore in and draw/write about your Sindow(s) and handler exploring. More may be added over time! Some areas are more specific than others. But you choose the place in the location you want there will not be an extremely specific place, like at the Pyramids of Giza in Egypt. You can explore anywhere in Egypt.
You must have an exploration tracker or an exploration comment on your main tracker in order to get your results.
Trade in value listed here: The Trading Stand
Alaska:
Common Items
Pinecones
Rusty Fishhook
Driftwood
Uncommon Items
Salmon Scales
Whale Bone
Old Oil Lamp
Rare Items
Blackberries
Blueberries
Caribou Antlers
Very Rare Items
Lingonberry
Moose Antlers
Trade in value listed here: The Trading Stand
Common Items
Pile of Sand
Tattered Cloth
Old Piece of Leather
Uncommon Items
Palm Frond
Papyrus Fronds
Lotus Flower
Rare Items
Dates
Small Hieroglyph Artifact
Satchel of Camel Milk
Very Rare Items
Small Bronze Statue
Scarab Artifact
Common Items
Parrot Feathers
Morpho Wing
Old Arrow
Uncommon Items
Turtle Shell
String of Beads
Woven Basket
Rare Items
Jaguar Skull
Mangoes
Small Tribal Artifact
Very Rare Items
Small Gold Idol
Cacao Pod
Other Items that can be found:
- Shop Items
- Wishing Pennies
- Lost Cublings
Rules and Requirements:
- You may include up to 3 Sindows in each exploration.
- Only 1 handler needs to be shown (50% of them at least)
- Art or writing must depict the location with clarity.
- Art must be larger than 300 x 300 pixels
- Art must be colored and have a small background at least OR a detailed greyscale (things must be distinguishable)
- Writing must be 800 words or more
Please state in the deviation description WHERE your exploration piece is located.
To get your results submit your explorations here: Exploration Log
You MUST have your Sindows exploration level visible in your Sindows tracker journal!
Level 1: 1-10 Explorations
Rolls: 3 – 50% chance of getting an item each time.
Level 2: 11-21 Explorations
Rolls: 3 – 55% chance of getting an item each time
Level 3: 22 – 42 explorations
Rolls: 4 – 60% chance of getting an item each time
Level 4: 43 – 73 explorations
Rolls: 5 – 65% chance of getting an item each time
Level 5: 74 + explorations
Rolls: 6 – 70% chance of getting an item each time
100 Explorations Bonus! – 80% chance of getting an item each time!
Welcome to Showing! This activity is the main way you earn Sindow Coins, Stats, and Genetic Quality for your Sindow!
- Said Sindow must have basic training completed!
- An activity tracker or a Showing tracker for admin to give you your results.
- Your Sindow must have a showing discipline (works for street and official) listed on their import!
Location and look of track etc... is up to you. It can be your own stable or someplace else. Have fun with it! you can pick exotic locations and all kinds of weather situations. HOWEVER, if you want to work on leveling your equipment, use those at your own stable.
After you've picked a location you'll draw or write about your Sindow competing in it's discipline.
Each piece is run as its own show, with your Sindow going against up to four ghost competitors OR you may put your Sindows in those slots and depict them in the same piece, but only if the discipline allows it. If you're not sure if the discipline allows it, just ask.
So, things like races, you can put more than one Sindow in view because it makes sense. Something like Barrel Racing where one Sindow goes at a time, you can only depict one of your Sindows in one image at a time. However, if you want your Sindows to go against one another in a barrel racing competition, etc... you can make each image separately and put them in one big image or you can just submit each image separately in the same comment.
Shows can be collaborative. You can search for someone to show against by making a journal advertisement. You can collab or both make an entry with your Sindows in it.
Any empty slots will be filled by ghost competitors, which are just opponents with RNG rolled skills.
You do not have to compete against anyone else. You can just submit your Sindow on it's own or draw in/write about the ghosts as made up opponents, unless of course the discipline really doesn't show them competing head to head.
If you are showing more than one Sindow they should always be within the same skill level. If you're showing a Sindow that has level 1 stats against one that has level 2 stats, then the level 1 Sindow has a very low chance of winning. Ghosts will always be equal to the Sindow with the highest skill level.
Each core stat for the discipline is compared. The Sindow with the majority highest core stats places over the ones with lower. So if the discipline has three core stats and one Sindow has two higher than the other Sindow, the Sindow with the two higher stats will win. If there are ties, they will be settled with an RNG roll.
However, Showing has some Random events that may allow other Sindows to win without stats being the main factor. The random events are:
Bad
- Startle: a chance your Sindow startles and loses one placing
- Cheater: someone cheats, taking one place of your Sindows final placing
- Unwell: a chance your Sindow feels unwell and places last
- Injury: If an injury (this is the normal chance) is rolled, minor injuries will result in a placing below what it would've gotten. Major injuries scratch it from the show completely, so you don't earn the rewards.
Good
- Lucky: Something happens to a competitor and your Sindow places one place above what it would've
- Determination: a chance your Sindow does way better than expected and places one above than it would've
- Fluke: a chance your Sindow manages to place first.
You can decrease your chances of bad random events happening by completing Career Training for the discipline your showing in.
Genetic Quality: For every piece you complete, you Sindow gains 1 GQ. Depending on your placings/results, your Sindow will earn GQ.
Every 5 1st place finishes your Sindow will earn +1GQ
Every 5 2nd or 3rd place finish your Sindow will earn +.5GQ
1st Place:
5,000 SC
+3 Stable Points
+3 Career Points for rider
RNG 2-5 stats to place where you want
2nd Place:
4,000 SC
+2 Stable Points
+2 Career Points for rider
RNG 2-5 stats to place where you want
3rd Place:
3,000 SC
+1 Stable Point
+1 Career Point for rider
RNG 1-3 Stats to place where you want
4th Place
2,000 SC
+1 Stat Point to place where you want
5th Place:
1,000 SC
+1 stat point to place where you want
You can track your placings! This will be an easy way to make sure you have the proper amount of wins to Rank up!
- Art must be larger than 300 x 300 pixels
- Art must be colored and have a semi-detailed BG
*BG must be detailed enough to tell where it is, what it's doing
*Lines don't have to be clean, but shouldn't be sketchy messy
- All Sindows should be 50% visible
- Handlers/Riders should be at least 50% visible
*handlers/riders do not have to be visible in: Halter, Pit Fighting, All Oriental showing Disciplines, All Draken showing disciplines, all Avian showing disciplines. Sindow needs to have a halter or collar visible if handler is not depicted.
- Writing must be more than 700 words.
Submit your entires here: Showing Log
In order to Work:
Your Sindows Basic Training must be done!
You'll need an activity tracker, so admin can give you your results
Your Sindow must have a working discipline listed on it's import
Working Sindows have daily jobs. You will be drawing or writing about them going about their daily work!
Working is different from showing, so you don't have to worry about placing. BUT your results do rely heavily on your Sindows core stats.
Sindows of any stat level can be depicted together, just as long as they all have the same discipline.
There are three types of results, Successful, Mediocre, and Terrible. Your Sindows core stats will be a factor in how your work day ends up, the rest is random.
The Sindows core stats, meaning the stats associated with the discipline will give a small bonus to your results. The highest of the core stats will be halved and added to the percent of a successful work day. So, as your stats get better, your success rates get better.
However, there are still random events that may effect how your work day turns out.
The base percents of a work day are:
50% Mediocre
25% Successful
25% Terrible
When you add in your halved stats, the percent for success is pushed up and the percent of mediocre is pushed down. So, lets say you have 20 in your Sindows highest core stat, that is halved to make 10. The success rate goes up to 35% and the mediorce rate goes down to 40%.
And then there are the random events that can affect your day no matter the stats!
Bad:
- Grumpy: Your Sindow is in a foul mood, their percent of a terrible day goes up by 10% and their success rate falls by 10%
- Very Bad Day: The day has not gone well, the chances of getting a successful work day are erased, it's 75% terrible and 25% mediocre
- Injury: If a minor injury is rolled, it'll take 5% off your success rate and add it to your terrible rate. If a major injury is rolled, your Sindow has a terrible day no matter what.
Good:
- Looking up: your Sindow is in a great mood, their percent of a successful day does up by 10% and their rate of a terrible day falls by 10%
- Day for Greatness: Your Sindow has a successful work day no matter what
- Better: Your Sindow hasn't had the best day, but there is a chance that it's success rate will be 50% and it's mediocre rate will fall to 25%.
The random events don't always happen, so they only occur if one is rolled.
You can decrease your chances of bad random events happening by completing Career Training for the discipline your showing in.
For every piece you complete, you Sindow gains 1 GQ. Depending on your results, your Sindow will earn GQ.
Every 5 successful work days your Sindow will earn +1GQ
Every 5 Mediorcre work days, your Sindow will earn +.5GQ
Successful work day:
5,000 SC
+3 Stable Points
+3 Career Points for handler
RNG 2-5 stat points to place where you want
Mediocre Work day:
3,500 SC
+2 Stable Points
+2 Career points for handler
RNG 1-4 stat points to place where you want
Terrible Work day:
1,500 SC
+1 stat point to place where you want
- Art must be larger than 300 x 300 pixels
- Art must be colored and have a semi-detailed background
*BG must be detailed enough to tell where it is, what it's doing
*Lines don't have to be clean, but shouldn't be messy
- You may depict up to FIVE Sindows in a working piece, all of them must be at least 50% visible.
- Handler must be at least 50% visible
*Hander does not have to be shown in: Hunting (street), Courier, Police work for Orientals, Drakens, Avians
- Writing must be more than 700 words
In the Stable Shop, you will need to buy the barn and field/pasture/coop you’d like and that your stable level will allow. After this is purchased and added to your Stable (you can have a farming section in your Stable tracker OR make a separate farming tracker) you’ll need to purchase crops or livestock.
Once this has been done, you’re ready to start farming!
Any Sindow with any discipline can participate in farming, street or official, it doesn’t matter.
Growing Crops:
Growing crops works a little differently than raising livestock. With crops, you’ll purchase your seeds and you’ll need to make two different pieces in order to grow the crops and then you’ll make a singular piece of harvesting the crops. You must do and then submit all three at once to see how many crops you’ll harvest.
Crops will have a chance at dying in each piece, this is per plant. You may end up with all your crops at the end or just some of them.
These three pieces will cover ALL the crops you have planted. You don’t need to do them for each crop or each pasture. So you can depict a certain crop or change it for each image.
Please follow these three prompts to grow crops:
Planting: Show your Sindow/Farmer plowing the field or planting the crops. The Sindow can be pulling the plow (Drafts are best for this). It can be shown carrying seed bags/tools while seeds are being planted. You have creative freedom with this, illustrate the handler and Sindow completing the task how you like.
Growing: Show your Sindow/Farmer tending to the plants while they grow! They can be watering them, pulling weeds, giving fertilizer, etc…
Harvesting: Show your Sindow/Farmer harvesting the crops. The Sindow can be pulling a wagon the crops go into. It can be carrying bags for the crops.
After your crops are harvested, you must buy more crops and start again!
Art Requirements:
Art must be larger than 300 x 300 pixels
Art must be colored and have a background
Up to THREE Sindows can be depicted in the piece, all must be helping with the process in some manner.
All Sindows must have at least 50% of their body showing
Handler must have at least 50% of their body showing.
Writing must be 500+ words that clearly describe what is going on.
Submit HERE with this form filled out:
Link to Stable Tracker:
Link to Handler Tracker:
Link to Sindow(s) Import Sheet:
Link to Planting Piece:
Link to Growing Piece:
Link to Harvesting Piece:
RAISING LIVESTOCK
This works similarly to how growing crops work, in which you need three pieces done to raise them. However, for ethical reasons, we will not be mentioning that the meat animals die. If for whatever reason this makes you uncomfortable, just don’t participate in the activity.
New Babies: Show your handler/Sindow caring for the newest addition(s) to the farm. They can be caring for the babies, watching over them in the pastures, etc…
Feeding: Show your handler/Sindow helping feed the animals. This can be illustrated however you like. This can be giving feed to the chickens and pigs, hay bales to the cows. Etc…
Daily Work: Show your handler/Sindow herding cows in for the night, getting an escaped animal back in their pen, giving treats to animals, etc… this can be any facet of daily farm life.
Animals will slow down on production or be unfit to sell, so you may not get your full profit when you submit your pieces.
Unlike with the crops, this is PER animal type. You want eggs, you’ll have to do three pieces for the chickens, you want beef for your Sindow food, you’ll have to do three pieces for beef cows and so on and so forth.
Depending on the results you want, you’ll have to buy more livestock.
Art Requirements:
Art must be larger than 300 x 300 pixels
Art must be colored and have a background
Up to THREE Sindows can be depicted in the piece, all must be helping with the process in some manner.
All Sindows must have at least 50% of their body showing
Handler must have at least 50% of their body showing.
Writing must be 500+ words that clearly describe what is going on.
Submit HERE with this form filled out:
Link to Stable Tracker:
Link to Handler Tracker:
Link to Sindow(s) Import Sheet:
Animal Type:
Product Wanted: (i.e wool for sheep, meat for pigs some animals have dual purpose)
Link to New Babies Piece:
Link to Feeding Piece:
Link to Caring Piece:
Since I have not yet figured out how to place images in these drop down menus, please follow this link for the Crafting information.
Up upon a hill in the middle of nowhere sits a mysterious well. Tales have spread that it has magical abilities and if you drop a wishing penny into it, you may get rewarded. Although, you may get nothing at all, the Wishing Well is cheeky. There is also a rumor that if you lower your Sindows tack down into the water that it may come out blessed, giving your Sindow extra speed, stamina, etc...
If you have a wishing penny, you may drop it in the well, beware, you may get nothing in return.
Wishing Pennies are found by doing all sorts of activities and completing trainings and so on. There are several different rarities of pennies and the more common the penny, the more common the items. Each one has a certain amount of wishes it may grant.You do not wish for certain items when dropping a penny, what it gives you is random.
Penny Types: Bronze (2 wishes), Silver (4 wishes), Gold (6 wishes), Platinum (8 Wishes), Diamond (10 Wishes)
To drop your pennies, go here: Drop a Penny
- please remember that you are responsible for adding things you earn to the inventory!
You may also dip your tack into the wishing well. This means tack that you've made for your Sindow. Each piece of tack is dipped separately, even if you have it shown on one sheet.
You do not need a wishing penny to dip your tack and you may keep on dipping your tack until it is blessed. If a piece of tack is already blessed, you can't dip it again in the wishing well.
The wishing well grants stat points to tack and the points it gives are random, meaning you have no choice in what stat points your tack gets and how many points it gets.
To Dip your tack, go here: Dip Tack