Combat Active Skills (121)
- Archery
- Automatics
- Blades
- Clubs
- Dodge
- Exotic Weapon
- Heavy Weapons
- Longarms
- Pistols
- Throwing Weapons
- Unarmed Combat
Magical Active Skills (122)
- Arcana
- Assensing
- Astral Combat
- Banishing (see House Rules)
- Binding (see House Rules)
- Ritual Spellcasting (see House Rules)
- Spellcasting
- Summoning
Physical Active Skills (124)
- Climbing
- Disguise
- Diving
- Escape Artist
- Gymnastics (See House Rules)
- Infiltration
- Navigation
- Palming
- Parachuting / Free Fall
- Perception
- Running
- Shadowing
- Survival
- Swimming
- Tracking
Resonance Active Skills (125)
- Compiling (see skill substitution)
- Decompiling (see skill substitution)
- Registering (see skill substitution)
Social Active Skills (125)
- Con
- Etiquette
- Instruction
- Intimidation
- Leadership
- Negotiation
Technical Active Skills (126)
- Aeronautics Mechanic (see skill substitution)
- Armorer
- Artisan (See house rules. )
- Automotive Mechanic (see skill substitution)
- Chemistry
- Computer
- Specializations: By program (Analyze, Edit, etc.), by device type (commlink, surveillance, media, etc.), Data Search (see house rules).
- Cybercombat
- Cybertechnology
- Demolitions
- First Aid
- Forgery (logic)
- Hacking
- Hardware
- Industrial Mechanic (see skill substitution)
- Locksmith
- Medicine
- Nautical Mechanic (see skill substitution)
- Software
Vehicle Active Skills (128)
- Gunnery
- Pilot Aerospace
- Pilot Aircraft
- Pilot Anthroform
- Pilot Exotic Vehicle
- Pilot Ground Craft
- Pilot Watercraft
Street, Academic, Professional.... Whatever.