Character Creation is largely kept the same. We have some houserules in Skills (118).
We tried to pay attention to game balance, but we are only a few sets of eyeballs.
It is very probable that different players will create characters of differing power levels with standard character generation. It is the GM's responsibility to check for issues and ask particular players to adjust their characters, for the fun of the gaming group. It is the player's responsibility to be aware that everyone at the table needs to have fun for a gaming session to be a success.
Open and honest communication solves most problems.
If someone cannot put the fun of the group over the power level of their imaginary character in a consensual storytelling game... Don't play with them.