As we nixed AP (see houserules), some weapons need damage increased to compensate. Roughly, 3 dice is1 DV, give or take. We are ignoring -1AP, and -2 to -4 add 1 to DV. Etc.
Ok, fine, we need to make all new tables. Work In Progress.
- Stun Baton 7s(e)
- Monofilament Whip 9p
- Pole Arm (Str/2+3)p
- Shock Glove 6s(e)
- Defiance Ex Shocker 9s(e)
- Yamaha Pulsar 7s(e)
- Raecor Sting 4p
- Ares Viper Slivergun 6p
- Remington Roomsweeper w/ Flechettes 5p
- Ruger Super Warhawk 7p
- Ranger Arms SM-4 9p
- Walter MA-2100 8p
- Stoner-Ares m202 7p
- Ultimax HMG-2 8p
I'm playing without special ammo types, except for:
- Explosive Rounds still give +1DV and explode on a glitch
- Gel rounds inflict stun damage, are resisted with normal armor, and force a knockdown check at -2.
- Flashbang 7s
- Fragmentation 10p
- High Explosive 11p
TBD
All armor uses a single armor rating. Use the average of Ballistic and Impact.
- Leather Jacket 2
- Actioneer Business Clothes 4
- Armor Clothing 2
- Armor Jacket 7
- Armor Vest 5
- Camoflage Suit 7
- Chameleon Suit 5
- Full Body Armor 9
- Lined Coat 5
- Urban Explorer Jumpsuit 6
- Helmet +2
- Ballistic Shield +5
- Riot Shield +4
- Taser Shield +4
These are basically just the 'link and OS costs combined, with all stats combined into one rating. It is likely a hacker will want to improve their firewall. Record that separately if required.
- Meta Link 1 400¥
- CMT Clip 1 500¥
- Sony Emperor 2 1300¥
- Renraku Sensei 2 1600¥
- Novatech Airware 3 2250¥
- Erika Elite 3 3300¥
- Hermes Ikon 3 4000¥
- Transys Avalon 4 6500¥
- Fairlight Caliban 4 9500¥