Initiative Reaction + Intuition test
Ranged Skill + Agility vs. Reaction (+ dodge if full defense) add net hits to DV.
Melee Skill + Agility vs. skill + Reaction (+ dodge if full defense) add net hits to DV.
Damage Resistance Stat + armor subtract net hits from DV. If DV > body, knockdown.
Casting Spellcasting + magic vs. Body/Willpower
Casting Drain Drain is F/2+0/1/2. Reduce drain by Willpower + Charisma/Logic net hits.
Summoning Spirit Summoning + Magic vs. Force. Watcher Summoning + Magic each hit is an hour of life.
Summoning Drain Willpower + Charisma/Logic. Hits reduce DV.
Summoning Drain is Force of spirit. Watcher Drain is hours of service
Banishing Banishing + Magic vs. Force (+ Summoner’s magic if bound). Each net hit reduces a service.
Astral Space Agility <-> Logic Body <-> Willpower Reaction <-> Intuition Strength <-> Charisma
Astral initiative is intuition x 2.
Force your way through an astral barrier or ward with Magic + Charisma vs. Force x 2.
Each net hit lets you bring one Thing through.
Initiative Response + Intuition, 2 init passes in Cold Sim, 3 init passes in Hot Sim.
+2 bonus to everything for hot sim use.
Perception Computer + ‘link rating vs. Hacking/rating + Stealth.
Dumpshock 5S for cold sim, 5P for hot sim.
Hack on the Fly Hacking + Exploit (Firewall +3 for security account +6 for root)
System rolls Analyze + firewall (Stealth), alert if succeeds.
Probing the Target Hacking + Exploit (System + Firewall), 1 hour if VR, 1 day if AR.
System rolls Analyze + firewall (Stealth), once, on log in, alert if succeeds.
Cybercombat Cybercombat/Rating + Offensive Program Rating vs. Response + Firewall (+ Hacking/Rating if full defense)
net hits add to DV.
Damage Resistance Attack -> System + Armor, hits reduce damage.
Blackout/Black Hammer -> Willpower + Biofeedback Filter, hits reduce damage.
Rigging +2 bonus for hot sim.
If a drone takes damage, resist half in stun with willpower + biofeedback filter.