To greatly simplify the game, all situational bonuses are +/-2, stacking as needed (light +/-2, medium +/-4, heavy +/-6, use your judgement). No more looking the bonus up.
Shooting a target while running (-2) at long range (-2 -2) in low light(-2) but you have low light vision (+2) and a smartlink (+2) while distracted by AR spam (-2) and using your off hand (-2)? Fine. Add it up, but at least you don't need to actually check what all those penalties and bonuses are. =
I hate exceptions but I couldn't find a simple way to houserule recoil that wasn't more annoying to remember.
Also, I didn't want to complicate laser sights being less that smartguns.
And I didn't want to mess with the wound modifiers. Just keep those as they are I guess.
Sorry... :/
Instead of juggling all the bonuses and penalties, if someone has an advantage over someone else, give them +2 dice to applicable rolls.
Instead of giving the PCs bonuses or negatives to their dicepools (and then making them juggle numbers in their head and recount dice), apply bonuses or negatives to the NPCs. Bob the PC has +2 to shoot Robert the Security Guard? Just give Robert 2 less dice to dodge. Same effect, but it speeds up gameplay, especially for new people.