STEM & Fun Activities

LEGO MINDSTORMS EV3 Animal Rescue Teacher's Guide

Publisher Description

Build, code, and learn with LEGO® Education and Swift Playgrounds!

This Teacher’s Guide is designed to help you bring the LEGO® MINDSTORMS® Education EV3 Animal Rescue Playground into the classroom.

In EV3 Animal Rescue, students combine the Swift programming language with LEGO® MINDSTORMS® Education EV3 to design, engineer, and program a solution to help an injured turtle move and interact with its environment. The Playground is developed for students aged 11+ (grades 7-11).

The Teacher’s Guide includes how to get started, lesson planning, and more to help you use the design engineering process to build your students’ STEM skills such as computational thinking and design skills and to apply them in everyday contexts.

IMPORTANT: The LEGO MINDSTORMS Education EV3 Core Set is a prerequisite for the EV3 Animal Rescue Playground. Please contact your local LEGO Education distributor for further information


Note - you can take this activity and adjust based on materials, access, and coding platforms.

Origami Turtle Instructions and Diagram

Follow the instructions found here

Minecraft Education Edition

Here is a sample lesson, but remember you can use MCEE to do whatever your mind develops and creates.

Learning Objectives

  • By the end of Lesson 2 the students will have learned about the concepts of Pattern Recognition, Algorithms, Sequencing, and Loops

  • CSTA standards coverage: 1A-AP-08, 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-12, 1A-AP-14, 1B-AP-08, 1B-AP-10, 1B-AP-11.

  • ISTE standards coverage: 3D, 4A, 5C

Guiding Ideas

We are continuing in our work with the Animal Research Center (ARC) and going on our first assignment to the Galapagos Islands. We have received reports of tourists entering the nearby turtle nesting ground. We need to see if the reports are true and investigate the area for damage. Less than 1% of baby turtles make it to maturity. The slightest disruption of the local ecosystem can reduce that number even further. By utilizing the skills, we learned with our Agent we are going to make necessary repairs and clean up the area.

Student Activities

Activity 1: Turtle tracks

Activity 2: Agent turn

Activity 3: Blocked path

Activity 4: Garbage clean-up

Bonus activity: Beach clean-up