2nd Workshop on
Seated Virtual Reality & Embodiment
March 28th, 17.00 (UTC+1), co-hosted with IEEE VR 2021, Lisbon
If you are interested in joining our community Slack channel, just contact us!
In this highly interactive workshop we want to discuss topics in the scenario of seated virtual reality, with this year’s edition having a special focus on embodiment. This means next to comfort, postural conflicts & transitions, we also want to investigate the special role of embodied interaction when the user is potentially less engaged: sitting on her/his couch, sofa or office chair, a situation that might have even more often occurred in these times of the pandemic. As last year, we want only a small part of the workshop to be covered by lightning talks to have time for an interactive discussion session.
DeskVR [Zielasko2017]
Seated Locomotion Comparison [Kitson2017]
LimbicChair: Perch to Fly [Zhang2019]
Upper-body leaning [Kruijff2015]
Leaning gaming chair (Gyroxus) [Riecke2012]