Scratch Jr: We introduced the idea of coding and getting your Sprite to move from point A to point B. Students had time to explore in this session and in other learning experiences.
Clips: Students were taught how to upload a video/photo, add stickers, voice, and labels in order to create a short video.
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Students learned how to set up and start the Sphero by locating the tail. This helped them to program and control the Sphero to go to a desired destination.
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Students were given a small bag of supplies. Within small groups, students were given the task to carry a Hershey kiss across the room by creating a new invention.
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Students previously learned about light within their science curriculum. Students were given a challenge to create a new invention that used light in order to communicate. Student solutions included:
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Students tinkered with their prototype to make adjustments and improve their design in order to better fit the learning outcome.
Students shared their prototype.
Introducing a variety of skill builders is key to allowing students to know of the available resources for possible solutions.
Collaborate with the digital learning coach for guidance.
Strategically plan skill builders with end goal in mind. Help students think of creative ways they could use each skill builder for multiple purposes.
Think out side of the box, out loud, and with others to bounce ideas off of one another.
Plan small sessions to complete steps within maker projects.
Reach out for support when feeling overwhelmed.