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The "Location Transforms" feature lets you transform the location of your points. So Location/Rotation/Scale transforms are supported with random values available.
Use Case:
Scattered clouds hovering above your surface(s).
The "Push Along Axis" feature is quite self explanatory, it will offset your instances position along the chosen axis method.
Use Case:
Leaves hovering just above a distribution of grass.
The "Noise Animation" feature will randomly animate the positions of your instances from the given distance spread and speed parameters.
Use Case: Scatter birds, flying moths, or fireflies for example.
The "Falling Animation" feature, as its name suggests, will create a falling animation from your scatter. This effect will first create a column (random offset based on the global Z direction) from the given distance parameters, then animate the column falling or elevating depending on chosen start/end keyframe settings.
The "fall at initial position" option will stop the offsets of individual instances when they are reaching their initial positions, thus giving an illusion of a collision.
It's also possible to add location/rotation turbulence during the fall.
Use Case: Falling snowflakes, falling dead leaves, elevating flying lanterns.