Latest Version
5.3.2 28 February 2023
Blender Compatibility: Blender 3.3 LTS & Blender 3.4
release-notes: This relatively small update fixes a few bugs, a crash, and improves some features.
With this update also comes an important platform improvement consisting of the following:We launched www.geoscatter.com
All biomes available are now elegantly displayed within www.geoscatter.com/biomes take a peek!
Change in our licensing: Our scripts are indeed released under GNU GPL, however, our geometry-node engine is released under a license similar to royalty-free, with the added benefit granting licensees the ability to freely share a scene containing the engine, and the added restriction to prohibit interaction with our nodes through scripts coming from unknown sources. Please read www.geoscatter.com/legal for the complete legal agreement. If you have questions regarding this license, don't hesitate to reach us.
We released our free "Biome-Reader" plugin, a dumbed-down version of Geo-Scatter available for all b3d users. Users will be able to install, read, and scatter biomes freely. Biome-Reader can be downloaded for free at www.geoscatter.com/download/. Please do not install both plugins simultaneously.
The old "starter library" that used to be shipped with our plugin has been improved:
We reworked most assets and textures to create a higher-quality collection of plants. It's now standalone and rebranded as "The Plant Library", it's free and accessible to all blender users! Why? We do not want to sell vegetation, this library was always meant to be a demonstration of the capabilities of our plugin, and now it serves as a very good introduction to our Biome system. Checkout the differences!
The old library will now be considered as "Legacy", rest assured it will still be available for download within the new product page. Both on the blender-market or gumroad.
The Winter and Tree assets are currently missing from this rework, we intend to update them later on.
The biomes also have been reworked, there are fewer, but they are much better in terms of quality. Compare by yourself: old biomes vs new biomes.
Both can be installed simultaneously.
improvement: You'll no longer see "Scatter5" in the plugin name or in your collections. Please make sure to uninstall older "Scatter5" plugins first.
improvement: New notification system, a new panel will appear if context informations are needed.
improvement: better viewlayers management system, the plugin will not change viewlayers automatically, the viewlayers will stay intact per scenes.
improvement: now we have four various ways users can switch emitters in each panels headers. We added an "emitter-switch menu".
improvement: You'll be also able to switch emitters from the quick lister menu (CTRL+SHIFT+Q by default)
improvement: Quick scatter pie menu is back, users didn't like the shortcut-based operator we introduced recently.
improvement: Better security behavior warnings will now let you the ability to undo default behavior.
improvement: Licenses written within the plugin preferences, & extra indication if the user is holding Individual/Team/Studio variants.
bugfix: Inaccurate rendering view states for optimization features.
bugfix: Manual mode instances disappearance.
bugfix: Camera clipping stops working.
bugfix: Bounding box security message not appearing for the biome loading operator.
bugfix: Procedural watershed mask not working.
bugfix: Keyframing vectorial values didn't work.
bugfix: Crash on keyframes animations & other animation crashes.
bugfix: Snow animation playback even if all scatter-system(s) of your scene are hidden .
bugfix: Fixed the need to constantly reload your biome-library when opening new .blends.
5.3.1 15 November 2022
Blender Compatibility: Blender 3.3 LTS
release-notes: Important Bugfix Release, and smaller feature improvements, please prefer using 5.3.1 over 5.3. Refer to version 5.3 for requirements. Did you know that we are the first scattering plugin for blender? Back then we simply chose to name our plugin "Scatter". We will now call ourselves "Geo-Scatter". Why "Geo"? Because of the act of scattering 3D geometry, and the fact that our plugin is built on a powerful geometry-node pipeline! We sincerely hope that you like our new name.
new-feature: New operator that can convert all .blend files in the selected folder to an asset-browser compatible format. This option is located in the plugin manager > preferences.
improvement: Greatly improved the biome environment path behavior, added a new "search in asset libraries" option.
improvement: Previously, biomes were forced to store all their assets in a single .blend per layer, it is no longer the case. Now, a single biome layer can contain many assets from many different .blend files. This version will be a requirement for all upcoming biomes pack releases, newer biome packs will probably not be readable in older versions of our plugin.
improvement: Security-actions overhaul. The plugin will now ask you if you would like to enable some optimization features instead of simply warning you.
improvement: Ability to export biomes that are using many .blend files as assets sources.
improvement: The camera fov-boost option is now also available in the scattering operators behavior menu.
improvement: Ability to batch add/remove objects from our collection interface with the alt key.
bugfix: Blender crash on rendering an animation.
bugfix: Impossible to render animated plugin properties.
bugfix: Inaccurate render-states options for the display/ visibility features (this fix will be available only for newer files).
bugfix: Falloff revert button not working for the camera distance-culling feature.
bugfix: Export as mesh bug.
bugfix: Asset browser areas located in non-active windows not being recognized properly.
bugfix: Repulsion feature enabled for some biomes, even tho all pointers are empty.
bugfix: Removed the hard limit on the clump density property.
bugfix: Missing copy/paste functionalities for some of the display properties.
5.3 4 October 2022
Blender Compatibility: Blender 3.3 LTS
Retro Compatibility: Accepts system(s) made with Scatter 5.0/5.1/5.2/5.3
Credit: Hero Artwork by Megatecture
Important Information: Some settings have changed, there is no guarantee that your scatter systems will stay intact when converting from an older version.
release-notes: This update consists of major improvements to our plugin features, interface, and pipeline. Most importantly, the multi-surface scattering implementation.
new-feature: One of the most ambitious features we worked on so far, is the integration of a multi-surface scattering ability, which we rigorously implemented deep into our scattering workflow! That's a first for blender plugins, here are a few implementation examples:
All our features have been adapted in order to work in the global world-space, or per individual surface space.
The ability to distribute in local 𝗼𝗿 global space has been preserved! Working with animated surfaces is possible, as we'll keep the density stable with the local space option.
Some inputs will be highlighted in red if a mesh-attribute (vertex group/ vertex color/uv layer) is not shared across all of your surfaces.
We made sure painting vertex masks on many surfaces is a smooth experience. When creating or painting masks, the plugin will ensure that the attribute is shared across all of your chosen surfaces & will be set as active automatically.
The creation operators now have a "future surfaces" option in their creation popovers.
Manual mode also accepts many surfaces as one large painting canvas. The scattered points will be automatically attached to each parent-surface. Swapping surfaces won't remove the created points.
new-feature: We implemented new transition falloff controls everywhere in our toolset. This implementation consists of two new functionalities:
Transition-graph, useful for defining user-defined transitions falloff. When interacting with the graph, we do support the ALT-for-bach & settings-synchronization features.
Transition-noise, blend your transition with a noise pattern. This effect is quite overlooked in most scattering plugins, even in other 3d software, and it is quite essential in order to reach a more natural-looking transition in our opinion!
new-feature: Instance count.
You are now able to distribute instances based on a density (/m²) or by a total instance count slider.
Calculate the total number of instances shown on screen/render in the visibility category, or in the plugin manager lister interface.
New "Max amount" visibility feature. Automatically prevent your scatter to reach a given instance count threshold.
new-feature: We added a new "display as point cloud" option, this display method is quite promising and very useful to understand the final shape of your distribution while taking advantage of the very fast point drawing. Note that T93245 & T92963 are important issues that need to be solved by the blender developers.
improvement: Better Camera Optimization.
The camera frustum will adapt automatically, by default.
An occlusion culling method is now available.
If you'd like your settings to be unique per camera, please toggle "Per Cam Settings".
new-feature: It is now possible to sample alpha channels in color-masks or pattern features.
new-feature: New boolean density-mask, mask inside/outside volumes of objects in a given collection.
new-feature: New rotation features.
New normal alignment methods: "random" and "surface origin".
New tangent alignment method: "surface origin".
The rotation > tilt feature has a new "noise" method.
improvement: Better proximity features.
The "remove near" and "lean near" features have been merged into a single "repel" feature. Two repel slots are available.
The "outskirt" feature is much faster (be aware that it is still relatively heavy to compute than the usual settings).
new-feature: The Altitude abiotic feature now supports meters or percentage units.
new-feature: Patterns:
A 3rd pattern slot is now available.
A new object texture projection method is available.
improvement: Wind animations now have clip length controls for loop-able or fixed animations.
improvement: Easily open the geometry node engine of the active system (in the side menu next to system-lister interface).
improvement: Better interface.
We no longer have a double-panel structure.
Each feature has collapse arrows.
The collapsable arrows of panels & features can be opened/closed with a sliding gesture, just like native blender.
Collection pointers now have popover interfaces for quickly adding/removing/selecting objects.
The per-settings gear icon will contextually change if the settings category is locked or synched.
There are new toggles to enable/disable settings per category in the header.
There is a new "apply to selected" operator right next to the per-category copy/paste options.
The "viewport/rendered/render" states of the visibility & display optimization features now use icons instead of drop-downs for a clearer UX.
New icons for our distribution methods.
The system lister interface of our plugin manager has been improved.
improvement: Biomes are now loading much faster!
new-feature: use CTRL+SHIFT+Q to quickly open a small system-lister interface
improvement: Better Presets Handling
Applying a preset to the selected scatter-systems or to a settings category is clearer with the new drop-down menu.
New per-category presets if you'd like to quickly save & re-use settings combinations. The presets will be saved in your scatter-library.
new-feature: Scale fading. Force the scenery perspective by scaling up/down your instances depending on how far/close they are from the active camera.
new-feature: Convert your scatter to one large merged mesh. Please be aware of the large polycount it might produce.
new-feature: "Bounding-box" & "Point_cloud" proximity contact methods are now available for the ecosystems & proximity repel features.
Manual Mode rewrite:
improvement: New on-screen drawing cursor (using blender gpu module).
improvement: New tool visual hints while drawing.
improvement: New gesture widgets for various tool property types.
new-feature: Non-destructive multi-surface support.
improvement: Reorganized tool drop-down menus in the header.
improvement: Optional unified tool settings (for per-tool properties).
improvement: Optional exponential scaling for radius gesture.
new-feature: Tools can use falloff to fade their effect.
new-feature: Tools can use surface normal interpolation (averaging face normals in tool radius) and direction interpolation (averaging mouse surface or screen movement direction).
new-feature: Tools that use radius can use scene or screen relative sizes for it.
improvement: Better key config in preferences.
improvement: Shortcut for Enter Manual Mode (can be executed in 3d viewport).
improvement: Tools can define more gesture shortcuts.
improvement: Color theme for all on screen drawing available in preferences.
improvement: Dot Brush
Created instance can be moved (on mouse move), rotated, and scaled (mouse wheel) while mouse button is pressed down.
improvement: Spray and Spray Aligned Brush
New Uniform Sampling option: uniformly distributed random points in spray radius.
improvement: Lasso Fill Brush
New Omit Backfacing option: do not create points on polygons facing away from view.
New High Precision option: high resolution for drawn area.
new-feature: New Clone Brush
Sample points under cursor and clone to a new location. points can be rotated and scaled. rotation and scale can be aplied on sampled instances as well. rotation and scale can be randomized after each use.
Sampled points are kept until the end of session.
improvement: Move Brush
New Proportional Mode.
improvement: Relax Brush
New Update Surface Normal option.
improvement: Drop-Down Brush
Optionally can drop to ground plane if no other surface is bellow instance.
improvement: Eraser Brush
New Screen mode to erase points away from any surface.
improvement: Dilute Brush
New algorithm with a more even result.
improvement: Operators
New Convert From Procedural option to Preserve Appearance of system being converted. will use Instance > Spawn > Manual Index to preserve instance assignments to points.
bugfix: Camera related features not rendering properly
bugfix: Various manual mode bugs
change: The quick scatter operator now calls a shortcut-based modal menu instead of the old pie menu. A new dynamic selection process for future instances is also available within this modal state. If you do not like this change please let us know, we are looking to improve the quick scatter experience and your feedback is welcome.
change: In the side menu next to the system lister, the "remove selected system" operator has been replaced by a "remove all" operator. Now in order to remove the selected system(s) please hold the ALT key while pressing the remove button (subtract icon).
Compatibility Advices
✅ Please verify your blender & plugin compatibility before installing anything. Plugins are not compatible with any blender versions.
✅ The best demeanor with any software is to stick working on your projects on the same version from start to end.
⛔ Never read a blend file from a higher version in a lower version of blender. It's called forward compatibility, saving might corrupt your file forever.
Older Versions
5.2.1 03 September 2022
Blender Compatibility: Blender 3.2
release-note: Small bugfix release
bugfix: Blender 3.2.2 broke our shortcuts (ALT behavior), please use Scatter 5.2.1 for blender 3.2.2+
5.2 13 June 2022
Blender Compatibility: Blender 3.2
Retro Compatibility: Accepts system(s) made with Scatter 5.0/5.1/5.2
Credit: Hero Artwork by luan3dr
Important Information: You might need to re-adjust your wind settings or placeholder objects when converting system(s) from older versions.
note: We updated the scatter5 geometry node engine to blender 3.2.
please run the "update node-tree" operator in order to convert your scatter system(s) first.
note: There is a new biome collaboration available: Forestation by bproduction.
improvement: Manual mode has new features:
new-feature: New 2.5d "relax" brush, useful for smoothing out points positions.
new-feature: Surface move brush now supports rotation & scale operations with the mouse roll hotkey.
new-feature: New "intersect points" operator, useful to update the position of your manually distributed points on a new surface.
improvement: Manual mode now supports Vgroup's/Vcol's or UV's related features. please run the "Refresh Attribute" operator in order to transfer the attributes on the scatter-object mesh first.
improvement: Like blender native behavior, the CTRL shortcut to quickly access the erase brush when using creation brushes.
improvement: Manual mode now supports custom navigation shortcuts.
improvement: More seeds options:
new-feature: The scatter-textures data, used by the pattern features, now include a random transform option based on chosen seed.
new-feature: The 'noise' universal features mask now includes a random transform seed slider.
new-feature: We implemented a master seed in the extra panel that has an influence on every other scatter5 seed of your blend file.
Changing this seed is a fast way to iterate on your environment design (Pro tip: you can animate this seed with the '#frame' driver, and run an animation).
improvement: 3 new distribution modes:
new-feature: New "Stable deform" distribution mode. This distribution method is based on UV space and is ideal when you are actively deforming/animating your emitting surface, as the location of instances will stay stable.
new-feature: New "Volume" distribution mode.
new-feature: New "Per Edge" distribution mode. Either choose to place your instance per edges center or align the instance following the edge direction. An extra "edge length influence" feature is available in the scale category.
improvement: Wind features improvements:
improvement: The wind-wave feature is now loop-able by default, it will automatically adapt depending on your scene start/end frames.
improvement: We exposed the 'distortion" slider of the wind-wave pattern.
improvement: The turbulence feature is now optionally loop-able, it will automatically adapt depending on your scene start/end frames.
improvement: "Per Face" distribution mode improvements:
improvement: The default tangent that stays stable even when rotating a face.
new-feature: New "face size influence" feature is available in the scale category.
new-feature: Scatter5 can automatically hide the system(s) when hiding the emitter.
This update behavior is available on the 'Extra' panel, it will be turned off by default.new-feature: The placeholders now have preview icons and we added 10 new placeholder objects. This means you might need to re-select your previous placeholder object when converting a scatter system from 5.0 or 5.1.
new-feature: New "Boundary" tangent alignment feature, ideal for hard-surface scatter where instances should stay aligned according to the surface boundary edges.
new-feature: All Scatter5 properties now partially support keyframes/drivers. Be aware that blender will store this animation data depending on your scatter system list order, this is sadly a blender limitation that we cannot change.
new-feature: New "Face Preview" visibility feature. Useful when working with large emitter surfaces, as you are able to sample a preview area on the viewport and render the full area on render.
new-feature: The "Remove Near" feature now has an extra "Consider Volume" option.
improvement: The curvature/border abiotic features are now calculated in real-time.
improvement: The camera update dependencies are now set on the 'halt' mode by default. It is now also possible to set a custom update rate.
improvement: The collections pointer properties now have an "Add" operator to quickly create a collection containing the selected objects.
improvement: Clearly comprehend which categories of settings are being activated with the new sub panels icons.
improvement: All our modal operators now have a new info box interface to display shortcuts or other information.
improvement: The enter manual mode operator now retains the last brushes used.
improvement: Better performance when hiding scatter system(s).
improvement: A new warning message subpanel will appear when needed in the tweaking panel.
improvement: Working on multiple unique scenes is now fully supported.
improvement: Linking a scatter_obj from another file is now fully supported.
improvement: The property math operation is now also supported on other distribution modes, and on the default scale feature.
bugfix: Error message when using the draw bezier area operator from the quick scatter mode.
bugfix: Error with manual mode shortcuts.
5.1 13 April 2022
Blender Compatibility: Blender 3.1
Retro Compatibility: Accepts system(s) made with Scatter 5.0/5.1
Credit: Hero Artwork by BD3D
important note: We updated the scatter5 geometry node engine to blender 3.2.
please run the "update node-tree" operator in order to convert your scatter system(s) first.
note: There is a new biome collaboration available: Forestation by bproduction.
improvement: Manual mode has new features:
new-feature: New 2.5d "relax" brush, useful for smoothing out points positions.
new-feature: Surface move brush now supports rotation & scale operations with the mouse roll hotkey.
new-feature: New "intersect points" operator, useful to update the position of your manually distributed points on a new surface.
improvement: Manual mode now supports Vgroup's/Vcol's or UV's related features. please run the "Refresh Attribute" operator in order to transfer the attributes on the scatter-object mesh first.
improvement: Like blender native behavior, the CTRL shortcut to quickly access the erase brush when using creation brushes.
improvement: Manual mode now supports custom navigation shortcuts.
improvement: More seeds options:
new-feature: The scatter-textures data, used by the pattern features, now include a random transform option based on chosen seed.
new-feature: The 'noise' universal features mask now includes a random transform seed slider.
new-feature: We implemented a master seed in the extra panel that has an influence on every other scatter5 seed of your blend file.
Changing this seed is a fast way to iterate on your environment design (Pro tip: you can animate this seed with the '#frame' driver, and run an animation).
improvement: 3 new distribution modes:
new-feature: New "Stable deform" distribution mode. This distribution method is based on UV space and is ideal when you are actively deforming/animating your emitting surface, as the location of instances will stay stable.
new-feature: New "Volume" distribution mode.
new-feature: New "Per Edge" distribution mode. Either choose to place your instance per edges center or align the instance following the edge direction. An extra "edge length influence" feature is available in the scale category.
improvement: Wind features improvements:
improvement: The wind-wave feature is now loop-able by default, it will automatically adapt depending on your scene start/end frames.
improvement: We exposed the 'distortion" slider of the wind-wave pattern.
improvement: The turbulence feature is now optionally loop-able, it will automatically adapt depending on your scene start/end frames.
improvement: "Per Face" distribution mode improvements:
improvement: The default tangent that stays stable even when rotating a face.
new-feature: New "face size influence" feature is available in the scale category.
new-feature: Scatter5 can automatically hide the system(s) when hiding the emitter.
This update behavior is available on the 'Extra' panel, it will be turned off by default.new-feature: The placeholders now have preview icons and we added 10 new placeholder objects. This means you might need to re-select your previous placeholder object when converting a scatter system from 5.0 or 5.1.
new-feature: New "Boundary" tangent alignment feature, ideal for hard-surface scatter where instances should stay aligned according to the surface boundary edges.
new-feature: All Scatter5 properties now partially support keyframes/drivers. Be aware that blender will store this animation data depending on your scatter system list order, this is sadly a blender limitation that we cannot change.
new-feature: New "Face Preview" visibility feature. Useful when working with large emitter surfaces, as you are able to sample a preview area on the viewport and render the full area on render.
new-feature: The "Remove Near" feature now has an extra "Consider Volume" option.
improvement: The curvature/border abiotic features are now calculated in real-time.
improvement: The camera update dependencies are now set on the 'halt' mode by default. It is now also possible to set a custom update rate.
improvement: The collections pointer properties now have an "Add" operator to quickly create a collection containing the selected objects.
improvement: Clearly comprehend which categories of settings are being activated with the new sub panels icons.
improvement: All our modal operators now have a new info box interface to display shortcuts or other information.
improvement: The enter manual mode operator now retains the last brushes used.
improvement: Better performance when hiding scatter system(s).
improvement: A new warning message subpanel will appear when needed in the tweaking panel.
improvement: Working on multiple unique scenes is now fully supported.
improvement: Linking a scatter_obj from another file is now fully supported.
improvement: The property math operation is now also supported on other distribution modes, and on the default scale feature.
bugfix: Error message when using the draw bezier area operator from the quick scatter mode.
bugfix: Error with manual mode shortcuts.
5.0 17 December 2021
Blender Compatibility: Blender 3.0
Retro Compatibility: Accepts system(s) made with Scatter 5.0/5.1
Credit: Hero Artwork by Florent Lebrun
important note: This is a complete overhaul of the software, in every single aspect. We are moving from the old blender hair system to the brand new geometry-node field platform, ready to last in time.
4.1 20 August 2021
Blender Compatibility: 2.83 LTS to 2.93 LTS
Retro Compatibility: Accepts particle system(s) made in lower versions.
important note: Terrascape packages no longer install as a plugin, as blender 2.93 plugin zip file installation process changed, you will need to drag&drop them in your library manually.
important note: There are few Issues with the standalone addon Lodify, that we shall correct soon.
important note: The TerraScape biomes are being converted to the new Scatter5 Platform.
bugfix: fixing the biome manager window no longer opening correctly due to a 2.93 issue.
4.0 24 November 2020
Blender Compatibility: 2.83 LTS to 2.93 LTS [Outdated]
Retro Compatibility: Accepts particle system(s) made in lower versions.
improvement: Simpler installation with Lodify, it is shipped inside the .zip and you can enable it directly inside the Scatter addonpref.
improvement: The particles per square meters/kilometers operator now will take masked areas into consideration (optional).
improvement: Apply Object Scale automatically when scattering.
improvement: New warning message on masks panel if your terrain doesn't have enough vertices.
improvement: New export panel:
improvement: moved the "export scattering masks to vertex-colors" in this new panel.
new-feature: New "convert particles as objects/meshes" operator.
new-feature: New "export visible particles as .json" operator for Game Developers.
new-feature: New Scattering Masks:
new-feature: particle proximity Mask (add/remove particles near other particles).
new-feature: shadow Mask (distribute particles by shadow).
new-feature: 2d bezier area Mask (remove particles inside/outside the area of a closed bezier curve).
new-feature: Object-Collision Mask (remove particles inside/outside mesh-object within chosen collection).
new-feature: Duplicate the Selected particle systems with the new duplication operator.
new-feature: Lodify got new batch operators to automatically set-up and also generate LOD's on the fly.
new-feature: Implemented a new 2D remesher to remesh ugly ngons more easily (location: 'Scatter Panel>Creation>Terrain Creation').
new-feature: New operator in the mask option header to reset all Scatter System(s) base vertex-group to full weight (useful if terrain-mesh changed).
bugfix: apply displacement button broken due to blender new drag-and drop modifiers system introduced in 2.90.
bugfix: migration to a new library folder from "Scatter Asset Library" to "Asset Library".
bugfix: Removal of Terrascape packages due to circulation of deprecated content.
bugfix: adjusted a few materials for eevee transparency.
3.1 10 September 2020
Blender Compatibility: 2.83 LTS to 2.93 LTS [Outdated]
Retro Compatibility: Accepts particle system(s) made in lower versions.
bugfix: Batch particle delete operator deleting wrong particle system.
3.0 17 July 2020
Blender Compatibility: 2.83 LTS to 2.93 LTS [Outdated]
Retro Compatibility: Accepts particle system(s) made in lower versions.
new-feature: New custom Scatter biome-manager interface.
new-feature: Complere Rework of the vertex-group masking workflow with additional new features. This new workflow is working like a mini-modifier system. This rework mainly consist of:
improvement: Altitude (integration with the new workflow).
improvement: Slope (integration with the new workflow).
improvement: Border (integration with the new workflow).
improvement: Boolean Bezier (integration with the new workflow).
improvement: Layer Painting (integration with the new workflow + new tools and weight transfer option).
improvement: Camera Culling (integration with the new workflow + with multi camera support).
improvement: Camera Clipping (integration with the new workflow + with new ray-casting options).
new-feature: Curvature (distribute by terrain concavity/convexity).
new-feature: Waterflow (distribute by terrain stream calculation).
new-feature: Sharpness (distribute by terrain flatness/sharpness).
new-feature: Normal (distribute by XYZ normal projection).
new-feature: Slope Orientation (distribute by slope orientation angle).
new-feature: Edge/face data (distribute by face/edge data ex: edge marked as seam, sharp, ect...).
new-feature: Vertex-colors channels to vertex-groups convert (vcolor rgv to vertex group for distribution).
new-feature: Texture (texture data to vertex group for distribution).
new-feature: Uv image (uv image to vertex group for distribution).
new-feature: New 'on creation' options to create default color and name from newly created systems.
new-feature: Convert existing particle systems to scatter (it will just set up a few names and vertex-groups). Also compatible with Graswald.
improvement: New documentation system, all docs are now in a nice new website, with lots of explanatory gifs and images, the documentation operators will redirect to the correct page.
improvement: New Logo and relooking.
improvement: Slight ui-rework.
improvement: The problem of the particle orientation being aligned on the Y axis after scattering can be resolved in 'object>relation>tracking axis'. This props has been introduced inside the instance panel and in the 'on creation behavior' panel.
improvement: New "Z displace" slider in the toolbox panel. quickly adjust your selected particles instances height origin.
feature-removal: For the camera-clipping and boolean curve operator, there was an option to automatically refresh the viewport on curve/camera move. this automatic refresh option has been removed, you will now need to press on 'update' manually. please see all reasons of this change here https://sites.google.com/view/scatterblender/tutorial/masks?authuser=0#h.copgec4nxo3i.
feature-removal: Removed the 'particle 90d turn' now that it's no longer needed.
2.1 02 May 2020
Blender Compatibility: 2.83 LTS to 2.93 LTS [Outdated]
Retro Compatibility: Accepts particle system(s) made in lower versions.
improvement: faster assets appending.
bugfix Displacement features replacing random texture of user.
bugfix Broken preset creation due to wrong encoding (UTF-8) format
2.0 26 April 2020
Blender Compatibility: 2.83 LTS to 2.93 LTS [Outdated]
Retro Compatibility: Accepts particle system(s) made in lower versions.
improvement: Installation is much more simple, install Scatter as zip and it’s done.
improvement: General UI reworks with a clear header/sub-header system + custom dedicated icons.
improvement: The texture feature got it’s own panel now, called “Clustering”, with a better workflow, randomization options and batch operations.
improvement: Performance boost for features that are managing modifiers (painting/boolean curves/slope/altitude/border/clipping).
improvement: The main particle-list/selection area where all p-systems are located got an overhaul with new handy shortcuts and selection props.
improvement: Custom user preset and Biome creation got a rework.
improvement: The batch panel now got active sliders.
improvement: Better user message delivery system.
improvement: “On Creation Options” got a workflow/GUI rework with new settings.
new-feature: Replaced “Proxify” "with “Lodify”, a custom universal free LOD system.
new-feature: New Point Cloud (beta) Feature.
new-feature: In each sub-header, for each feature of Scatter, there’s a new documentation operator, that will show you infos and tips about the concerned feature.
new-feature: New custom user biome category.
new-feature: New Altitude feature.
new-feature: New Slope feature.
new-feature: New Border feature.
new-feature: New “hide all particles” operator available in the operator search menu.
new-feature: New Curve mapping presets/functions.
new-feature: Each painting layer have it's own reverse influence ability.
new-feature: Upgraded the Boolean Curve system, have full control over the curve falloff.
new-feature: The statistic panel got a huge upgrade, it’s now real-time and more precise.
bugfix: Fixed some bugs due to default name data translation if enabled
1.0 03 January 2020
Blender Compatibility: 2.83 LTS to 2.93 LTS [Outdated]
Retro Compatibility: Accepts particle system(s) made in lower versions.
Initial release