Affinity

Generate dynamic attraction rules between scatter-layers

If you'd like your scatter-system to be dynamically attracted by other scatter-system(s), that's where the "Affinity" feature comes inhandy. Choose your system affinity, a max range & transition distance, then define the influence on scale or density of your wish to create the distribution rule.

A limit collision slider is available to limit spawn distance near your affinity object.

By default, the proximity contact will be your scattered points origin. If you'd like a more precise collision distance field, it is possible to change the collision surface to 'Convex-hull' or use the realized instances meshes, however, this is not recommended as it might be too performance intensive.


Repulsion

Avoid collision in-between scatter-layers

If you'd like your scatter-system to be dynamically repulsed by other scatter-system(s), that's where the "Repulsion" feature comes in handy. Choose your repulsive system(s), a max range & transition distance, then define the influence on the scale or density you wish to create such distribution rules.

A limit collision slider is available to limit spawn distance near your affinity object.

Just like th
e affinity feature, by default the proximity contact will be your scattered points origin. If you'd like a more precise collision distance field, it is possible to change the collision surface to 'Convex-hull' or use the realized instances meshes, however, this is not recommended as it might be too performance intensive.


Ecosystem Dependencies

Note that if a dependent system chosen by one of our ecosystem features is hidden, it is impossible for us to evaluate the distance field properly (the data is hidden & therefore not available by our engine).

Hiding a system in the viewport could trigger a domino effect on the relying system.

Ecosystem & Biomes

Like most features, all ecosystem settings can be exported within a .biome format. Make sure that there are no dependencies issues, by selecting every layers and their dependencies when doing the biome export! (approximatively 20% of the 80 biomes from the default library are using these features).