3/5/25 A large amount of progress has been made in between the last blog post and this one. I have completed the model for General Berry, which changed significantly after feedback from the larger group about the size and general shape of the eyes, brows, and main body of the original model. I Also made a significant amount of progress on the model for Tink, the medic yarn. I had him almost finished, but received some feedback from the group which made me change up his over all shape, so I am working to alter him successfully and not mess up his wrappings. Along with these two, I have started to work on the model for two of the weapons, after the group discussed and decided that the methods used to create these models by one member of the group weren't quite fitting the look of the film. I took over modeling, and feel like it is going well.
I feel like my group is doing remarkably well at the moment, and other than that slight hiccup where one of our modelers output wasn't quite working sylistically, which was handled very gracefully in my opinion, I feel like it is so far a very smooth process. Any disagreements we have had we were able to come to a solution for over the course of a single class.
Final Model for General Berry, approved and currently in the uv stage of our pipeline
Model for Tink, minus arms, as I had to remove them so it was easier to scale the whole model to fit the concept art better
Seam Ripper model, based off of the concept art below, made by myself after reviewing a previous iteration which was