I am finally am to start rigging Rooster for the final time! With his mesh being finalized, I was able to start on his final rig! I did run into some issues with scaling, pivot points, and not freezing the transforms. Which I worked with the team and ended up just fixing some of the issues myself. With this being the final rig for rooster I have been taking the time to think of just about everything we could possible need the character to do! From any movements large and small! I used advanced skeleton to create this custom rig for rooster where I added a lot of components! From the tail to the inversersed legs, while also making fk and IK switches for them! To making the ear controllers or breaking the eyes and making the custome movement the team is looking for!
Rooster face has been a pain to set up! It has many custom things the team was looking for, and in turn I had to lean a lot more about advanced skeleton so that I could do what we are looking for! I think I am getting really close now with being able to move the pupils around the eyeballs. As well as changing the size of the pupils, having a blink, squint, and a wide on the eye lids that are custom to advanced skeleton. All so that animators will have the easiest time they can when animating rooster!
This is where almost all of my time has been spent this week! Advanced skeleton gives a little too many bones, so it takes a ton of time to smooth everything out. Then see what is broken once again after you do it all! Then you move him to a weird position and you see what needs fixed and I just keep going and going for hours on hours! But I am getting super close! I gave the team a test rig and file for writting down problems with him!
Some of the team and I had been agreeing that we need others to start picking up some of the work. In this we have seen an up tick of people starting to create 3D models for the project rather than talking about it! I am hoping to see more help within the creation of the city and all the assets it will take to make it feel alive. When things like rigging take up so much time, I run out of time to model the buildings for the entire city. We do have some good concept art of what we thought it should look like, but I keep getting told we will give you some new stuff. Only for me to never get new concept art, and on thursday to just go crazy on modeling. Once I get the time.
The only thing I dont like about the blog posts is that they are due on fridays when the weekends are when I get a lot of work done! For instance the rest of today I will be 3D modeling the interior of the water tower but I will not be able to post or talk about that in this blog. Yet for the next blog post I would want to skip going over that, as it was last weeks stuff!