Role: Gameplay & Card Designer
Tools Used: Figma, Excel / Google Sheets, Pen & Paper
Timeline: 29th January 2025 - Current
Responsibilities Include:
My full list of responsibilities for Bossrush are available here.
Bossrush is a Trading Card Game (TCG) inspired by other TCGs such as the One Piece TCG, the Pokémon TCG and Magic The Gathering. The individual cards are inspired by characters I have played and my friends have played in Dungeons & Dragons campaigns over the years.
Details on how I designed and developed Bossrush are available here.
Role: Designer and Developer
Tools Used: Unreal Engine 5, GitHub, Jira, Miro
Timeline: December 2024 - present
Responsibilities Include:
My full list of responsibilities for Kyle & The Tornak's Unreal are available here.
Kyle & The Tornak's is a Tactics RPG based on a Dungeons & Dragons campaign I have been a part of since 2019. I used the passion for this game to develop a Grid Based Combat System in Unreal Engine 5 in order to learn the engine.
Details on how I designed and developed Kyle & The Tornak's Unreal are available here.
Role: Designer and Developer
Tools Used: Godot, GitHub, Jira, Miro
Timeline: July 2024 - August 2024
Responsibilities Included:
My full list of responsibilities for The Rat King are available here.
Designing The Rat King:
Full details on how I designed the dungeon generation and gameplay of The Rat King are available here.
Role: Designer and Developer
Tools Used: Unity, Github, Jira
Timeline: June 2023 - September 2023
Responsibilities Included:
My full list of responsibilities for Kyle & The Tornak's are available here.
Designing Kyle & The Tornak's
Full details on how I designed the Systems for Kyle & The Tornak's are available here.