As part of my 2nd and 3rd year Game Design modules, I would prototype new game concepts with various different teams every two to three weeks. During these weeks we would prototype a new game and iterate on its ideas and mechanics.
Below are some of my best prototypes that I made with my teams over the two years.
Easier Mario was developed for my mother. It is a simple 3d platformer about finding childrens toys and bringing them back to the children! I designed the game for my mother to play.
Team Size: 3
My Roles: Level designer, Gameplay designer & Programmer
Tools Used: Unity, GitHub, Trello
Brief:
Create a game for one single person you know who does not usually play games.
Responsibilities Included:
Designing the player movement
Designing the collecting & construction system
Designing, whiteboxing and decorating levels
Designing UI
Implementing audio
GitHub Repo is available here.
The Friendship is a 3D, Augmented Reality, Creature Collection game for Android. Combine elemental creatures to evolve them into new Friends! Complete the Friendship Codex and learn about each creature.
Team Size: 3
My Roles: AR Developer, Gameplay Designer, Creature System Developer
Tools Used: Unity, GitHub, Trello
Brief:
Create an Augmented or Virtual Reality game with Systemic Game Design.
Responsibilities Included:
Designing the creature fusing system
Implemented new creatures
Implemented AR detection and creature placing
Implemented basic creature AI
Bug fixing
Setup and organized the project GitHub
GitHub Repo is available here.
The Great Cheese Heist is a 2D pixel, stealth game.
Play as a mouse who is sneaking into a restaurant to steal cheese.
Team Size: 3
My Roles: AI Designer, AI State designer & Programmer
Tools Used: Unity, GitHub
Brief:
Create a stealth game that uses AI with detection states.
Responsibilities Included:
Designed and Programmed the enemy AI.
Programmed enemy vision cone
Developed enemies hearing the player
GitHub Repo is available here.
Study and Skulls is a 3D, action, adventure, RPG, with a focus on AI demonstration. Play as an enthusiastic student with a sentient wand. Search the dungeon to find the tome.
Team Size: 4
My Roles: AI Designer, AI State designer & Programmer
Tools Used: Unity, GitHub
Brief:
Create a game with various AI states for enemies (eg. Unaware, Seek Help, Attack).
Responsibilities Included:
Designing & Programmed the Player Movement
Designing & Programmed the Combat Mechanics
Designing the AI State Machine with the following states:
Idle State - Idle before encountering player
Chase State - Chase after the player
Attacking State - Shoot at the player
Cover State - Hide behind cover
Fear State - Runs away towards allies when on its own
Programmed the dialogue system.
Designed player UI
GitHub Repo is available here.