I'm Ryan, a Game Designer and Developer from Ireland. I have experience using Unreal Engine, Unity Engine, and Godot, and I have just completed my Level 8, Bachelor of Arts (Honours) in Game Design at TU Dublin with First Class Honours. I have been passionate about creating games ever since I was a child. This passion and love has lead me to developing my skills as a Technical Designer.
A CRPG following a dog learning about a disturbing new world.
As part of my final assignment for my Bachelor of Arts (Honours) degree, I worked on the game Chimera with Critter Knitter Studios. The game began development in October 2023 and completed its development in June 2024.
Full details on my roles and contributions to Chimera along with videos are available here.
A Grid Based Tactics RPG inspired by Fire Emblem and a D&D campaign I have played in since 2019.
After finishing university, I revisited the idea of an RPG inspired by a D&D campaign I have played in for over 5 years. I decided to develop this version in Unreal Engine 5.
Full details on the design and development of Kyle & The Tornak's Unreal are available here.
A series of projects developed around different themes in a two to three week prototyping cycle.
For my Game Design modules in University, I would spend up to two to three weeks prototyping and iterating on a game idea. Each new game idea was focused around certain game mechanics or design concepts.
Some of the highlights are available here.
A Trading Card Game (TCG) inspired by other TCG's I grew up playing.
Inspired by playing the Pokémon TCG and wanting to improve my design skills, I began developing my own custom TCG and came up with multiple unique deck and card designs.
For full details on my design process and the development of Bossrush are available here.