Raphaël TAN
Gameplay Programmer, Student at Isart Digital Paris
Gameplay Programmer, Student at Isart Digital Paris
Gameplay Programmer, Game Designer, Technical Artist, Asset Integrator, Animator
Design & Implementation of the main gameplay loops
Interactivity of the UI and Menus
Implementation of sound effects
Post-Processing effects
Design of 2 levels
Kill the most zombies with your revolver, but be careful, you only have 6 bullets left.
Reload by making them bounce back to you.
Procedural generation
HLSL Shaders, volumetrics
VFXs
Machine learning
Ray marcher, neural network, planet generator and more!
UI Programmer, Technical Artist, Tool Programmer
UI, Transitions and animations
Tooling
VFXs
Tutorials
Backend logic
Shader writing
A tower defense where you merge your turrets!
Gameplay Programmer, Game Designer, Git manager
Party game design
Game Jam
MDA design
A platformer where everyone controls one character!
Gameplay Programmer, Game/Level Designer, Technical Artist, Git manager, Physics Programmer, Switch Developper
Management of a big team
Implementation of custom physics
Design of 2 levels
A platformer where you can turn into a hieroglyph!
Gameplay Programmer, Game Designer, Technical Artist, Asset Integrator, Animator
State Machines
NPC Logic
Camera
Level design, Game design
Follow Joe, taxi driver that gets into the mess of his clients!
Gameplay Programmer, Game/Level Designer, Technical Artist
Design of 2 levels
Game logic
Tutorial
Post processing
Shaders (pulling highlight)
"Sokoban" style puzzle game. The twist? You can pull crates.
Gameplay Programmer, Procedural Generation Programmer
All of the code
3D Procedural Generation
Design
Art
Hypercasual where you cut branches to balance a tree. An introduction to procedural generation.
Gameplay Programmer, Game Designer
All of the Code
Design of the combat
Dialogs system
Answer math questions while dodging curtains of bullets!
Game Logic Programmer, FX Artist, Asset Integrator
Player effects
Level Transition effects
Post processing
Intro cutscene
A platformer where the level changes every 10 seconds. Be careful not to be inside a wall on the 10th second!
Gameplay Programmer, Level Designer
Reproduction of a gameplay
Creation, implementation of a fitting theme
Design of 2 levels
A groovy reproduction of the game "Rush" by Two Tribes
Gameplay Programmer, Game/Level Designer, Artist
All of the code
All of the game design
Level Design
Graphics
Fantasy themed minimalist horizontal scrolling shoot'em up, with a teleportation mechanic.