Raphaël TAN
Gameplay Programmer, Student at Isart Digital Paris
Gameplay Programmer, Student at Isart Digital Paris
Gameplay Programmer, Game Designer, Technical Artist, Asset Integrator, Animator
Design & Implementation of the main gameplay loops
Interactivity of the UI and Menus
Implementation of sound effects
Post-Processing effects
Design of 2 levels
Kill the most zombies with your revolver, but be careful, you only have 6 bullets left.
Reload by making them bounce back to you.
Gameplay Programmer, Game/Level Designer, Technical Artist
Design of 2 levels
Game logic
Tutorial
Post processing
Shaders (pulling highlight)
"Sokoban" style puzzle game. The twist? You can pull crates.