1 Man 6 Bullets
Godot, C#
Godot, C#
Team
Artist : Sloan MOLERUS
Programmers : Raphaël TAN, Enzo LEBLANC-GALBERT
Engine
Godot (C#)
Platform
Windows, HTML5, Linux
Genre
Twin-stick Shooter
Event
Ludum Dare 50 (10th place Overall, 10th place Fun), 3 days
Disclaimer
The version showcased here is the post jam version, released on the day of the jam's results.
Main things I did
Code
Gameplay loop (Time slow, movement, shooting, bullet path preview...)
Post processing (Vignette, chromatic aberration, pulse effect, distortion...)
HUD (Juiciness, layout, design...)
Sound (Pitch down if time slows, pitch changes for combos)
Menus, Cutscenes (Parallax, transitions...)
Design
Design of the bullet bouncing & time slow mechanic
Tutorial
Design of 3 levels
Description
In 1 Man 6 Bullets, you need to survive as long as you can while a herd of zombies is trying to kill you.
The twist? You only have 6 bullets left in your gun.
You can get your bullets back if they bounce back to you. Time slows down when you don't move so that you can plan your shots.
Cutscenes
Menu
Changing arenas
Tutorial
Death
Post-Jam version
Original 3 days version
Online Leaderboard
Game screenshot - Tutorial
Game screenshot
Game screenshot - Explosive enemy
Game screenshot - Berserk mode activation
Game screenshot - Berserk mode