Raphaël TAN
Gameplay Programmer, Student at Isart Digital Paris
Gameplay Programmer, Student at Isart Digital Paris
UI Programmer, Technical Artist, Tool Programmer
UI, Transitions and animations
Tooling
VFXs
Tutorials
Backend logic
Shader writing
A tower defense where you merge your turrets!
Gameplay Programmer, Game Designer, Git manager
Party game design
Game Jam
MDA Design
A platformer where everyone controls the same character!
Procedural generation
Shaders, volumetrics
VFXs
Machine learning
Ray marcher, neural network, planet generator and more!
Gameplay Programmer, Game/Level Designer, Technical Artist, Git manager, Physics Programmer, Switch Developper
Management of a big team
Implementation of custom physics
Design of 2 levels
A platformer where you can turn into a hieroglyph!
Gameplay Programmer, Procedural Generation Programmer
All of the code
3D Procedural Generation
Design
Art
Hypercasual where you cut branches to balance a tree. An introduction to procedural generation.
Game Logic Programmer, FX Artist, Asset Integrator
Player effects
Level Transition effects
Post processing
Intro cutscene
A platformer where the level changes every 10 seconds. Be careful not to be inside a wall on the 10th second!
Gameplay Programmer, Level Designer
Reproduction of a gameplay
Creation, implementation of a fitting theme
Design of 2 levels
A groovy reproduction of the game "Rush" by Two Tribes
Gameplay Programmer, Game Designer
All of the Code
Design of the combat
Dialogs system
Dodge curtains of bullets while answering math questions!