Other Projects
C#, HLSL, Python, Unity, Compute shaders
C#, HLSL, Python, Unity, Compute shaders
A ray marching shader made with Unity in HLSL.
It can render 3D fractals, 4D geometry sections and much more!
A program that generates entire solar systems using the marching cubes algorithm made in Unity. Shaders made with shader graph and HLSL.
Features procedural nebulae, rings, planets, atmospheres and trees!
Made with Unity in C#. Simulates hydrolic erosion on a perlin terrain.
Made from scratch with python. Learns to play the game "snake".