Handle the Crate
Godot, C#
Godot, C#
Handle the Crate
Team
Gabriel MATTANA, Téo LE NEGARET, Alice CHAIX, Titouan DOBBE, Raphaël TAN
Engine
Godot (C#)
Platform
HTML5
Genre
Puzzle (sokoban)
Duration
2 Months (1 month paper design, 1 month coding)
Description
To complete a level in Handle the Crate, all of the targets need to be occupied by a crate. To accomplish that, you can push the crates around, following a grid.
But there's a twist: you can also pull them if they have a magnet on their side.
What I Did
Code
Movement of the player
Game's logic (Win, handle attaches, push & pulls, undo redo, assets placement...)
Level editor (On adobe animate, AS3)
Shaders (preview when pulling)
Screen transitions
Design
Design of 2 levels (levels 5 & 10) + tutorial (with the rest of the team)