Preparing For Progression
You will be introduced to a range of different job roles within the Games, Animation & VFX industries that will help you to understand your chosen vocational pathway. We will spend time as a group discussing different pathways and researching into these. We will be exploring a range of local, regional, national and internal companies; building a profile of influential and successful businesses.
These case studies will then lead you to develop self promotional material/s, which can be evidenced in several ways. Including a presentation, CV, personal statement, website, showreel, visual displayed and posters.
Task One - Pre-Production Planning
You will begin to research the essential skills, characteristics and behaviors required to work successfully within your chosen industry. Building on previously identified job roles, you will use trusted sources including your own interactions with employers, industry publications, online resources and job sites to identify the skills you should look to develop during your time on the course.
This section will allow you concentrate on the following criteria;
1.1 - Critically evaluate own strengths and ambitions to support own development and meet identified goals.
Game writer – develops the storyline, dialogue and text for a game, ensuring a cohesive narrative experience.
Level designer – designs the layout. Challenges and progression of game levels to create engaging gameplay experiences
Sound designer – creates and integrates sound effects, background music and audio elements to enhance the gameplay
QA tester – plays the game extensively to find and report bugs, ensuring the final product is free of issues and glitches
Concept artist- create visual ideas for characters, environments and other game elements to guide art direction of the game
Marketing – develops and implements strategies to promote the game and reach potential players
SWOT Analysis,
What are you proud of in your work?
The amount of work that I put in and the quality of what I produce and the grades I get at the end of it.
What skills do you feel confident in?
I feel confident at animation but can always improve, I am also confident in coming up with creative ideas for both myself and when we get a brief.
What do others say you’re good at?
Tom says I’m good at animation, coming up with ideas and being a good leader in a group.
3 things im good at
- Being creative
- Taking a leadership role
- Hard work and dedication
What did you achieve in your last project?
I achieved a great standard of work that I am proud of and got the highest grade possible and lead a group through a project.
How did your work make you feel?
It made me feel good and happy that all my hard work paid off in the end. It told me that the hard work is worth it and to always keep going when it can get hard sometimes when producing the work.
What did you learn while working on your project?
I learnt many things during the projects of the first year like good leadership and communication skills with peers. I also greatly improved my skills in 3d modelling and animation as well as my research and evaluation skills which all help me make my future projects better.
Two accomplishments from my recent work are getting the max grade and gaining a lot of new knowledge
What didn’t work out in your last project?
In my last project one member of the group didn’t do his work so we – had to alter what we were going to do. This was a challenge that we overcame.
Why did you think it didn’t go as expected?
One thing that didn’t go as expected was the amount of time it tools me to rig and animate models. This was a mistake by me as these things took me longer than I expected them too.
How did you handle the situation?
We handled this situation by gathering other models and taking on a heavier workload. While this was a lot of work to do, I worked even harder and pushed through to get the max grade, so it all worked out in the end
One thing that didn’t go to plan was how long it took me to rig models to overcome this next time I will use pre rigged models so I can spend more time on the animation to make it better.
What new skills would you like to develop?
I would like to further develop my skills in animation. I want to learn all the techniques to speed up making animations and all the workflow to make me a more efficient animator.
How can you use feedback to improve?
I can use feedback to improve by using to see and area that I was lacking in an go revise that area again to make it better and improve upon it.
What will you focus on in your next project?
On my next project I want to focus on making my animation even better and my overall skills with animation to be improved to make me a better animator.
Two opportunities in the next project that will help me grow are taking on a leader role to further Improve my communication and leadership roles. And doing animation will help me further my skills at that as well.
Task Two - Job Role Analysis
You will be introduced to the industry aligned with the your chosen vocational pathway. Following initial group discussions and lectures you will be encouraged to research and explore local, regional, national and international companies; building a profile of influential and successful businesses. These case studies could be evidenced in several ways, including a presentation, visual displays & posters, written reports or blogs.
This section will allow you concentrate on the following criteria;
1.2 - Use knowledge and understanding of progression routes to make applications within creative media production, higher education or related employment.
2.1 - Critically evaluate a range of communication skills and knowledge required to make application to progression routes within creative media solutions.
Modelling
Key Responsibilities:
Manipulate and adjust existing 3D models to align with brand specifications and packaging requirements.
Create realistic renders for use in product presentations, marketing materials, and online content.
Apply textures, lighting, and post-processing to achieve the desired visual quality.
Work closely with our design team to integrate 3D visuals into larger branding projects.
Make iterative adjustments based on feedback and ensure compliance with industry regulations, especially regarding packaging design
VFX artist
Key Skills and Requirements:
Technical Expertise: At strong understanding of Foundry Nuke and Adobe After Effects, plus proficiency in a 3D software of your choice.
A strong eye for detail, composition, colour and lighting
Creative Vision: Strong compositing skills and a knack for adding a creative touch to every project.
Deadline-Oriented: Thrive in a fast-paced environment, consistently delivering exceptional results on time.
Organised: Maintain a structured workflow to ensure seamless execution of VFX projects.
Passion for VFX: A genuine love for visual effects and a drive to push creative boundaries.
Bonus Skills: Experience with Houdini or Unreal Engine is a plus.
Location Commitment: Must be able to travel and work from our Mill Hill studio in London on a daily basis.
Animation writer
Your responsibilities will be:
Working as part of a team to create briefs for a client.
Researching clients, both their businesses and industries.
Filming specific projects for clients both on and offsite.
Providing support for social media content to the account managers.
Supporting the paid media department to produce ads.
Editing the footage with urgency using Premiere Pro.
Sourcing music to overlay videos.
Provide creative insights
Innovating on each of your client’s accounts, going that extra step.
Continually achieving targets.
Animator
Responsibilities:
Create and integrate animations for characters and tools within Roblox Studio.
Utilise Blender for more advanced animation projects.
Collaborate with developers and designers to align animations with game concepts.
Requirements:
Proficiency in Roblox Studio with a strong focus on animation.
Ability to work collaboratively in a remote team environment.
Level designer
Responsibilities
Collaborate with the creative team to brainstorm and ideate innovative Minecraft builds that align with our narratives.
Work closely with our writers to develop fresh and unique set designs for each video.
Ensure consistent branding across all videos by integrating channel-specific elements.
Create builds with pathing and narrative flow in mind, based on script requirements.
Coordinate with the CEO and creative team to deliver high-quality content during pre-production.
Build, catalog, and manage 4-5 Minecraft maps per video, including creating schematics.
GAmeplay designer
What you’ll do:
Create and maintain high-quality feature and system designs.
Work with a highly motivated, talented, cross-discipline team.
Use our custom, propriety engine and tools to implement features to the highest standard.
Develop highly satisfying, engaging action gameplay.
What you’ll bring:
Gameplay Design experience, ideally on at least 1 AAA game with character-driven combat.
A portfolio demonstrating high-quality Gameplay Design work. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV.
A flexible, highly motivated and friendly approach to your work.
Excellent written and verbal communication skills.
A genuine passion for video games.
Experience with text-based or visual scripting tools is a plus.
Concept artist
Responsibilities:
Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
Create characters, vehicles, props, VFX concepts, environments.
Good communication, organisational, and interpersonal skills, attend meetings within feature teams, and communicate the direction and requirements back to the concept team
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.
Strong ideation, brainstorming and documentation skill
Story board artist
Key Requirements
Min 5 Year experience within the Gaming Sector (will accept applications from candidates from the Gaming & iGaming sector)
Experience creating game assets in 2D
Ability to storyboard concepts and then create
To follow the graphical style and theme to ultimately deliver the creative vision of the Design team
Experience in creating concept art and participating in the Design process as required
To adhere to the UX and graphical standards as specified by Design
Nice to have
Experience with Spine
A passion for games and an understanding of what makes a game visually appealing and fun to play
An understanding of Remote Desktop services, and other remote working solutions
Environmental designer .
WHAT YOU'LL DO:
Work closely with Leads, Directors, and multi-disciplinary stakeholders to create visually stunning environments that meet gameplay needs.
You will develop and focus on at least one area of environmental asset creation, such as Hard Surface, Architecture, Geology, Foliage, Terrain, Roads, Composition or Materials.
WHAT YOU'LL BRING:
Experience in environment art development, demonstrated by an online portfolio.
Expertise in 3D modelling, texturing, and scene composition.
Strong understanding of the use of real-world reference.
Familiarity with industry-standard software like 3ds Max, Zbrush, Substance Suite, and Photoshop.
Strong knowledge of PBR techniques and asset authoring industry standards.
Excellent teamwork and communication skills. Ability to manage tasks, meet deadlines, proactively address work-related issues, and a passion for learning and evolving as a professional.
Self-reflection
OCAD university , Toronto Canada
Emily carr university , Vancouver Canada
York university , Toronto Canada
APPLICATION FOR EMILY CARR UNIVERSITY
Task Three - CV / Personal Statement
As an essential element of your study programme, you will need to use your industry research to help prepare yourself for future work placement opportunities. Following an initial discussion with your tutors and tutor mentors, you will benign to develop either a CV or Personal Statement that is relevant to your chosen progression.
This section will allow you concentrate on the following criteria;
2.2 - Use a range of communication skills and knowledge to support your own progression goals.
3.1 - Use knowledge and understanding of promotion and presentation skills to support your own development and meet identified goals.