in this lesson we where tasked with making a wheel chair. This task was set with the aim of refreshing our skills and maya and testing what we remembered. We had 45 mins to produce the wheel chair.. Overall i think this wheel chair was ok... but it mainly helped refresh my knowledge with MAYA and will help me as we move onto more complex tasks in future lessons.
In this lesson we where tasked with making a hero piece. I decided to go for a chainsaw gun. This lesson was done to help us refresh our skills in MAYA and to to test what we remembered.
NURBS. Non, Uniform, rational e-spline. In this lesson we where introduced into NURBS. This is the concept of drawing in 3D space to make 3D models. This helps with smoother shapes like cars, hats and glasses. Above is the wine glass and hat i made using the nurbs. This is where i drew half of the glass and hat and made it into a model. I then had to retopigize to make surte there was no engons in the model.
Lesson 2 on NURBS
Here is my attempt to create A flower from NURB curves. The aim of this was to test what we had remembered from being first introduced into NURBS.
Above was my first introduction too sweep mesh. This is very useful in allowing you to create vines , wires , bandages etc. Above is my first attempt at it. To do this we made a cylinder live and used the NURB curve to draw around it. Once I had a curve all the way around I pressed sweep mesh and it connected it. I then played with the twist and taper of the sweep mesh to produce a braid look.
Above is my first introduction too duplicate special and instances. These features allow you to duplicate the same object and if any changes are made to the original the rest change. I was tasked with creating a spindle for a staircase the picture above is my attempt.
Overall , the second lesson on NURBS was successful in refreshing my knowledge when using NURBS and the different ways you can use them. This lesson also taught me a few new features like the sweep mesh and duplicate special. These are very useful and efficient ways of creating things likes wires and spindles etc and are techniques I can implement into future 3D modelling projects.
Here is chain I made in maya using the the M.A.S.H. to create this we made a Bezier curve and a single chain link. We then connected the chain links and follows the line. To make it have some variation i rotated and scaled it slightly to make it look like a real chain.
Here i made a roof tile suing M.A.S.H. To create this we made some basic roof tiles and added some mash nodes. We then changed the distribution type to a plain which then connected the tiles to the plane. Next we added an ID node to make sure both version of the roof tile where on the plane. Finally we added a random node and changed the rotation and scale to give the roof tiles a stylized feel.
Here i made coins using m.a.s.h. For this we made a simple coin and disrupted them on top of each other. We then added a dynamic node which made them fall and bounce off each other to create an effect someone throwing / dropping coins. We then added a random node which gave the coins a more realistic rotation and location. This helped to further enhance the animation of the coins falling
IN this lesson we where introduced to physics simulation in maya. To do this we used two main features called Create Ncloth and Create passive collider these made sure the plain interacted with objects effectively. These are the two main options we used to create a sheet that would interact with a bed frame, for the pillows we created a cube and changed the gravity setting to make them inflate. We also used constraints to create an effect of towel that is hanging off something like a sink. We then made a flag and used the point to surface feature to attach the flag to the pole. We also added wind effect it to make it realistically blow in the wind.