Edit an Object
Next to the relevant parameters, there should be a few smaller buttons. Viewer Skins might change these around a bit.
the options should be,
Copy
Paste
Paste from clipboard
Everything can be copied in one pass, don't worry about having to do it back and forth for each parameter.
ex; copy pos, size, & rotThe game stores these values & where they go for you.
Before choosing a method, I advise everyone participating to set their Default Permissions to Full-Perm.
Top Menu Bar
Build >
Options >
Set Default Permissions
Next Owner : C , M , T
now for the two methods.
Group method;
Set Default Permissions
Next Owner : C , M , T (also check share with Group)
I haven't actually used this method for a build before, so there may be some intricacies I've missed.
In my testing it will default the prims to the land-group if available on Rez.
Otherwise it uses the group you currently have active.
Friends List method;
Open your Contacts/Friends list
for Firestorm there will be a row of checkboxes next to the names of your friends.
the first 3 columns are permissions you can give them, in this order.
- Friend can see when you're online
- Friend can locate you on the map
- Friend can Edit, Delete, or Take Objects
Check "Friend can Edit, Delete, or Take Objects." next to your build partner's name.
When building with other people, I recommend getting comfortable changing your selection filters as needed. Look at the tip below here if you need directions .
in : CTRL+8
reset : CTRL+9
out : CTRL+0
Top Menu Bar
World >
Area Search >
Owner : {username}
Search
Edit Prim >
Features >
next to Physics Shape Type,
there should be an Eye to toggle visibility of the Physics Shape.
Select Linked Object
Edit Linked
next : CTRL+.
previous : CTRL+,
Top Menu Bar
Build >
Options >
Select Only My Objects } other valuable options too!
typing "gth 500" in Local Chat will take you to that height.
typing "rezplat 16" will Rez a platform 16 wide.
Right Click Prim / Link Set
Save As > } may be buried in the menu
Backup } prim format - uses a unique file type (.oxp) that can be re-imported into SL or OpenSim as regular prims.
Collada } mesh format - the topology will be based on the LOD your viewer is rendering at the time.
Prims that z-fight will only do so after Re-Rezzing, & stop z-fighting once Editted again
Recently created Link Sets show inaccurate Link Order to the User until Re-Rezzed
Unlinking Larger Link Sets can cause flickering
Tiny Prims are verryy likely to be missed when attempting a Shift+Drag Select
Pasting Materials on medium/large Link Sets can cause intense lag, flickering, and other weirdness.
There was a change to the edge normals of hollow faces on Curved shapes around 4/12/2025, changing previous builds.
before & after - before was recreated with a twist-flipped sphere.
Land impact shown in Build Menu can be inaccurate when the Physics Shape is changed
Attachments need to be Re-Attached to save Edits made. This goes for everything, not just Prims.
in case of a crash, do this often.
Some Parameters are linked to others in not so obvious ways.
ex, skew & revolutions
Sphere Prims are not given adequate support within LSL.
ex; if using mirror scripts, some parameters will be missed.
a half-functional workaround is swapping to Torus before mirroring.