Names from this part of the Build Menu are inaccurate.
Look to the Object tab of the Build Menu instead.
Cube/Box
Cylinder
Prism
Sphere
Torus
Tube
Ring
Circle2->Square
Circle2->Triangle
Circle2->Circle*
Circle2->Half-Circle
Test->Square
Test->Triangle
Test->Circle
Test->Half-Circle
33->Square
33->Triangle
33->Circle
33->Half-Circle
Line->Half-Circle
Path Cut
🟩
🟩
🟩
🟩
🟩
🟩
Hollow
🟩
🟩
🟩
🟩
🟩
🟩
Skew
⭕
🟩
🟩
🟩
⭕
🟩
Twist
🟩
🔷
🔷
💠
⭕💠
💠
* Taper
🟩
💠
🟡
🔷
🔷
🔷
Top Shear
🟩
🟩
🟩
🟩
🟩
🟡
*Profile Cut
🟩
🟩
🟩
🟩
⭕
🟩
Taper Prof.
⭕
🟩
🟩
🟩
⭕
🟩
Radius
⭕
🟡
🟩
⭕
⭕
⭕
Revolutions
⭕
🟩
🟩
🟩
⭕
🟩
LSL Support
🟩
🟡
🟩
⭕
⭕
⭕
Flexi-Prim
🟩
⭕
⭕
⭕
⭕
⭕
💠 = exploitable
🔷 = greater
🟩 = base
🟡 = lesser
⭕ = N/A
Names of parameters change depending on the shape,
Taper = Hole Size
Profile Cut = Dimple = Slice
Some parameters rely on, or change others;
Skew & Revolutions
Taper, Taper Profile & Radius
Taper & Top Shear } specifically for Spheres & Dev Shapes
Some parameters can be exploited past their limits by switching between Prim Shapes.
In my testing I've only been able to find Twist & Taper, between Sphere & Dev types.
ex; Spheres by default have a limit of 0-1 tapering, but Dev Shapes have a limit of 0-2.
when changing a Dev Shape to a Sphere, it will keep the tapering value that the Dev shape had, exploiting past the Spheres limits.