prim types.
last modified. 2026-07-20there are 22~ prim shapes available in Firestorm's Build Menu,
excluding Sculpted Prims & Circle->Half-Circle
there are 22~ prim shapes available in Firestorm's Build Menu,
excluding Sculpted Prims & Circle->Half-Circle
Basic
Cube/Box, Cylinder, PrismSphere*
SphereCurved*
Torus, Tube, Ringunavailable in official LL viewer
dev shapes act strangely when changing parameters.ย
both taper values will display the X value, even when the Y taper has been visibly changed.
the server(?) will reset the prim to use the X value for both if the prims parameters are edited again.
typing in the taper values & saving those values elsewhere seems to be the best way to circumvent the resetting.
(prefix) Circle2->
Square, Triangle, Circle*, Half-CircleCircle2->Circle reverts to Sphere when selected, but will visually remain as a Circle2 shape.
(prefix) Test->
Square, Triangle, Circle, Half-Circle(prefix) 33->*
Circle, Square, Triangle, Half-Circle(prefix) Line
Half-Circlenames of params & their functionality change depending on the shape
โธTaper = Hole Size
โธProfile Cut = Dimple = Slice
some params can inadvertently limit or change eachother.
โธSkew & Revolutions - can't have 0.0 skew with revolutions
โธTaper, Taper Profile & Radius
โธTaper & Top Shear - top shear won't have an effect on some shapes if taper is b:1.0 ,e:1.0
Exploitable parameters are achieved by changing the values with another shape selected first, one with greater limits on the parameter, then swapping to the exploitable shape.
example;
33 shapes have a taper limit of | 0.0, 2.0 |
spheres have a taper limit of | 0.0, 1.0 | but can be exploited to 2.0.
rez a Sphere
set the shape to 33->Circle and the taper to | x:2.0, y:2.0 |
set the shape back to Sphere.
the exploited tapering on Spheres is stable compared to 33->Shapes, and will only break if the taper itself is changed.ย
shapes that are visually indistinguishable can have different UV maps.
ALSO, depending on the Hollow Shape selected, topology & UVs can change.
most practical application for this is with tapered cubes.
default / planar mapping modes can be changed under the Texture Tab.
Tube
default mapping
Cylinder
default mapping