- rez a Sphere* >
*the sphere will be used as a guide for placement , alternatively you can try this on a cube - in that case skip the wireframe step up ahead.- rez a Cylinder >
under Features tab, set to Flexible >
Object tab >
Path Cut | b: 0.0, e: 0.5 |
Taper | x: 0.0, y: -1.0 |
Hollow | 95.0 |- enable wireframe view* >
*preferably a reshader wireframe, if you don't have that, CTRL + SHIFT + R to toggle the default wireframe. - find a horizontal line to follow >
position the flexi on the center of an edge >
rotate & scale so that the flexi cylinder lays flush & fits the width of that edge. - duplicate flexi >
position on the edge next in the Loop >
flip the Path Cut, so do | b: 0.5, e:1.0 |
repeat ad nauseam .most applicable for : sphere, torus, tube, ringby mirroring a prim that has been path cut in half, a “spliced” effect is possible.example ;- Prim A >
Path Cut | b:0.0, e:0.5 |
Twist | x:180.0, y:0.0 | - Prim B
Path Cut | b;0.5, e:1.0 |
Twist | x:-180.0, y:0.0 |
ensure these two prims share the same pos, rot, and scale.mess around with parameters and attempt to make your own unique spliced prim . . .