miscellaneous.
miscellaneous.
the shaders MeshEdges or ZN_WireFrame are included with the regular install of ReShade
not 100% accurate topology, but its accurate enough for primmingthe magnifying glass button selects every face that uses the same texture.
if the act of selecting is being unpredictable, toggle Select Facealso, in this example the textures are gradients set to only have the white sections visible, so they act more like color-masks.mouse over ANY parameter in the object tab and scrollwheel .
hold keys to change the increments ~ALT for BIG!!!nothing for normal .CTRL for SMALLSHIFT for TINY!!!with Edit Linked & Edit Axis at Root enabled, shift click twice on the desired pivot prim to deselect / reselect.
using separate linksets with roots prims at the joints, select them from the tip to the end.
rotate , and deselect in reverse order .