Mirroring
Camera based
Bulk Scripts
With Edit Linked & Edit Axis at Root enabled, shift click twice on the desired pivot prim to deselect / reselect.
Using separate linksets with roots prims at the joints, select them from the tip to the end.
Rotate, and deselect in reverse order, Rotate and repeat.
Edit Linked
next : CTRL + .
previous : CTRL + ,
Top Menu Bar > World > Area Search
Owner : {username}
all objects owned by you can be selected from this menu.
The magnifying glass button selects every face that uses the same texture.
if the act of selecting is being unpredictable, toggle Select Facealso, in this example the textures are gradients set to only have the white sections visible, so they act more like color-masks.Mouse over ANY parameter in the object tab and scrollwheel .
scroll + ALT | big change |scroll | moderate change |scroll + CTRL | small change |scroll + SHIFT | minuscule change |by mirroring a prim that has been split in half, a “spliced” effect is possible.
Prim A
Path Cut | 0.0, 0.5 |
Twist | 180.0, 0.0 |
Prim B
Path Cut | 0.5, 1.0 |
Twist | -180.0, 0.0 |
Top Menu Bar > Build > Options
[✓] Select Only . . .
using the Y Taper for Spheres, the shading can be smoothed
dimple can also be applied to cut out harshly shaded topology.
the far right example was twisted 180-180 and hollowed to the max, with undesired faces set to transparent.
using parameters that cause a prim to clip inside itself, strange patterns can be achieved.
ex;
Taper/Hole Size | X: 0.0, Y: 1.0 |Hollow | 95.0 |
Skew | 0.9 |
recommended : Reshade with Wireframe shaders / preset
Rez a Sphere
Rez a Cylinder > set to Flexible >
Path Cut | B : 0.0, E : 0.5 |
Taper | x : 0.0 y : -1.0 |
Hollow | 95.0 |
Enable Wireframe shader or viewers Built-in Wireframe toggle.
find a Horizontal Edge Loop > Position the Flexi on the Center of an Edge > Rotate & Scale so that the Flexi Cylinder lays flush with the edge.
duplicate Flexi > Position on the Edge next in the Loop >
alternate which way the prim is facing
select both Flexis > select Sphere > duplicate & rotate around the rest of Loop
if all went well, u should now have something that looks like the example !Edit an Object > Next to the relevant parameters, there should be a few smaller buttons. Viewer Skins might change these around a bit. the options should be,
Copy, Paste, Paste from clipboard
When using the plain paste, the game will carry these values for you.