Shape with desired proportions; set all the fat & muscle sliders to 0
Full body alpha
Pose stand; with T-Pose
Preferences > Advanced > Show Developer Menu ✓
this will open up some options that assist in fitting.Build Mode > Edit Axis at Root ✓
Rez a Prism >
set Taper to : 1.0 - 1.0
set Transparency to : 2% < this ensures the positioning Gizmo is visible
select Pose Stand
Copy Position
select Prism
Paste Position
Developer >
Avatar >
Show Bones
move the Prism directly up into the bottom Dot of the Pelvis bone,
there is a Groin bone that could be mistaken as the Pelvis, just know that the Groin bone is disconnected from any other Bones.
move a new Prism up into the next Dot, & be sure to keep it centered on all Axes !
repeat this for the rest of the spine, & ignore the tippy top bone.
now, its a good idea to name these Prims to match their Bones.
from Top to Bottom, we have ;
avatar Head
avatar Neck
avatar Chest
avatar Spine
avatar Pelvis
move a new Prism onto the end Dot of the Shoulder Bone
left or right,, pick ur poison. we will mirror these later.repeat down the length of the arm, and u should now have 4 prims in place !
this is how I prefer to name these, starting with the Shoulder ;
avatar Shoulder
avatar Arm Upper
avatar Arm Lower
avatar Hand
position a Prism at the Knee joint, & name it >
avatar Leg Upper
duplicate that Prism without changing it's Pos
u can just Shift+Drag and CTRL+Z for thisname it >
avatar Leg Lower
its advisable to resize this prim slightlycontinue down the Leg to the next Dot, and stop there. name it >
avatar Foot
link the limbs & pelvis prims together, with pelvis as the Root.
manual - create a duplicate & rotate Z-180°
scripted - create a duplicate & drop script inside
if mirrored manually, u will have to re-align these new prims.
unlink so u can delete the extra pelvis prim we used as a Pivot Point.
segment ur avatar into various separate Linksets,
ensuring that all the Base Prims we placed in p.1 are used as Root Prims in their respective Linksets.
with everything now linked, individually go to each segment & Take Copy.
in Inventory >
Search : avatar
all of ur segments should be there, now its time to attach them .
Head
Spine
Arm Lower
Skull
Right/Left Pec
Forearm
start with the Positioning, using the same method from p.1 used when creating the base :]
positioning refresher :Developer > Avatar > Show Bones
move Segments precisely into the same Dots they were at before
great!
now for rotation.
enable snapping & rotate in 90° increments, until mostly lined up.
if the fit is not perfect, u can scroll wheel the rotation values until
everything is lined up.
congratulations !!
u are now a certified PRIMLORD !!!