The CEP involves putting together an Experience that helps you to answer an important question about your users and how they might respond to some aspect or element of your design.
Benchmarking and need-finding have given you a design knowledge foundation. Now it is time to try a design cycle that projects into the future of what could be. The challenging part is that you don’t yet know what to do, design, or who the users are -- it’s time to take an intelligent first guess.
Aim
"What is the question we are trying to answer with this prototype?"
Deliverables
1 Critical Experience Prototype
DL
31 - 01 - 2023
Mission Prep - A
You need to identify some initial guesses about Who your users might be and What might work for them.
Create one or two Personas and give them a bit of back-story.
Make some assumptions about what an interesting design direction is - write a short Design Vision. The more clearly you have one or more design ideas in mind, the more focused and effective the CEP take-aways will be.
The CEP does NOT have to simulate the whole design; it DOES have to answer a design-related question. Ideally, it will also raise/answer questions that you haven’t thought about.
Use this as a way to discover user preferences about one kind of approach versus another.
Be resourceful about how to repurpose existing stuff to get at the question. Help the user to experience the sensations, timeline, and perception-action links that we tend to sum up as "the experience." The experience should be physical, tangible, and positve. The Experience Prototype can be mostly “Wizard of Oz” effects. It can have an element of theatre.
Prototypes are often understood as representations of ideas that are very close to finalized, or have a high resolution. In the design thinking methodology, and our course, prototypes can be anything that has a physical form that helps us to either visualize or test an idea. Based on that description there are many reasons to build a prototype:
Gain empathy (understand), exploration (think), solution (test), communicate (visualize).
-Missions content shared by LIU University-