Just east of the Earth Prophet's Sanctum, the party discovered a huge room with four massive, square columns supporting the ceiling of an ancient hall. A ten-foot statue of a stern dwarf warrior with spiked balls instead of hands stood defiantly in the center of the room. They discovered a passageway in the north-western corner which appeared to have been a lightly-traveled, but there were certainly different types of footprints leading in and out. They were certain this would lead them to the Fire Temple. Each temple seemed to be a different, yet connected, part of the old dwarven city, Tyar-Besil.
It was pitch dark. Kahntun lead the party through with his darkvisioned eyes, Talon drawn and ready to strike. Next followed Leopold and LiKi, with Alexander picking up the rear, his own sword Lightbringer out and illuminating the walls of the tunnel around him.
After perhaps five or six miles of winding through a labyrinthine network of tunnels and abandoned caverns and chambers, the party came to what seemed a definitive dead end. It appeared that the tunnel had recently collapsed, leaving rock, dirt, and other rubble blocking their passage.
"Great. What now?" Leopold wondered allowed.
Without hesitating, LiKi pulled a piece of fur from her bag of tricks, flung it on the ground beside her, and <poof> a giant badger appeared! She reached up on her tippy toes and scratched the beast under its chin. Then she pointed toward the cave in. The party rested while the badger worked its magic, and after an hour of digging, they were all able to crawl through to the other side!
They found a well-maintained, well-lit passageway that a quick investigation revealed to be heavily-patrolled. They proceeded with caution and care.
They next entered a large room with a high vaulted ceiling. Wide alcoves dominated the east and west walls, and what looked like a pile of treasure glittered in the western one. They were met by an unpleasant musky scent that mixed with an odor of sulfur. The floor was marred with broken spots, scorch marks, bits of debris, and dark stains.
As they peaked around the corner, they also saw what appeared to be a chimera slumbering beside the pile of treasure. LiKi sent her magically-summoned giant badger to investigate. Suddenly, the eye of the beast's dragon head sprang open, focusing on the much smaller messenger.
Our fighters drew their swords and watched the monster, but anticlimactically, it just sat there . . . staring at them and smiling. Its lion and goat heads were now also aware of the party. It was a bit mesmerizing watching the chimera breathing from just thirty feet away. But, sensing that it was time to go, LiKi said something in draconic and suggested that they depart.
They took a passage to the north, climbed a flight of stairs and found themselves in an oddly shaped display hall featuring rounded corners. A large stone brazier, its base shaped like a pair of back-to-back sitting dwarves, rested in the center of the room, giving off heat and light that two Eternal Flame guardians were eagerly absorbing. They noticed the party, assuming that they were members of the cult since they had emerged alive from the chimera lair. "What's your business" one of them mumbled unenthusiastically.
"Oh hey. Yeah, we're totally here on cult business" Leopold began. "We'll just be making our way through this hall. Thanks for asking. We're fine . . .how are you?"
The guardians didn't seem convinced. Maybe it was Leo's tone, but the bard appeared a bit nervous.
"What specifically are you doing?" they pressed.
Leopold thought of the tapestry he had taken from the earth cult. "We're here to decorate! Yeah! That's the ticket!" He went on to explain how the party had been hired to spruce the place up in honor of "glorious Imix and his . . . errr, her . . . I mean, its imminent return!"
They seemed even less convinced by this story. They attacked. After the group had exchanged attacks with the guardians, a woman appeared in the doorway leading to a room to the east. Suddenly, the room erupted in fire. A fire wizard named Ignatia had joined in the combat. It was a challenging fight, but eventually our heroes got the upper hand and killed their foes.
They dragged the bodies into the adjacent room to the east, discovering discovered a barracks with a cask holding weak, sour wine, some bunk beds and a trestle table with benches on either side. They heard mumbling coming from the room just to the north, then discovered that Ignatia had been engaged in interrogating a Crushing Wave cultist. They untied the prisoner and questioned her. Kahntun demanded to know the location of his nemesis, Bastian Thermander. The cultist immediately revealed that the villain had a suite of apartments in the far northwestern corner of the temple. LiKi also learned that azers were working in the foundry, but the cultist was unable to say for sure if one of them was or wasn't the missing Fuegron.
Once Alex was certain that no more questions would be asked, he unsheathed his sword and nonchalantly removed the water cultist's head. Kahntun seemed disturbed by this merciless act, but, picking up on his companions discomfort, Alexander explained that it was his duty to punish those tormenting the small folk. "These water cultists are murderous pirates, rapists, and reavers! She deserved worse than what she got. How many horrors has the Crushing Wave cult wrought on the people of the Dessarin Valley?" Kahntun seemed satisfied with this explanation, and they moved on.
They next discovered an ancient, abandoned library and a faint odor emanating from this dark place which held the chill of the grave. They were startled by the extreme cold in such a place. Strange mounds ran the length of the room, looking like furrows for planting.
Alexander noticed an odd looking, brown mold in the southeastern corner of the room. Curious, he lit a torch and approached to have a closer look. But when he got within ten feet of the odd substance, he had the terrifying sensation of the warmth in his body being sucked from him, as blood would be withdrawn by a leach. "God damnit!" he exclaimed before rashly throwing his torch into the center of the moldy surface. Suddenly in a flash the mold quadrupled in size, tendrilling out toward the party, engulfing them in an, extreme, life-stealing frigidness.
Luckily our gnome sorceress kept her cool, pointed a bejeweled index finger at the nasty substance and unleashed a ray of frost, decimating the mold.
Through the secret door they found dust and cobwebs filling a corridor. About halfway along the passage, it widened into a small room where racks of ancient rusted weapons and armor still stood. A gleaming shield hung on the eastern wall. This old armory had apparently not been discovered by the fire cultists currently residing in this area of old Tyar-Besil.
Alexander donned the [+1] shield which appeared to be of superior make and included a sprocket on its front that slowly turned clockwise, making one rotation per hour.
Kahntun caught a draft coming from the northern end of this secret, long-lost armory. A quick investigation revealed a hidden passageway which lead to an abandoned prison cell with an unlocked door. They listened at the door, but couldn't hear anything.
Carefully, Alexander pushed it open and found himself at the end of a long hallway with six sets of doors opposite one another on either side. They listened at the door across from the cell they had just emerged from. It was hot to the touch! In fact each of the next three sets of doors had a hasp-and-pin locking mechanism and was uncomfortably warm to the touch. The last four were neither locked or warm. Leopold jammed one of the unlocked doors closed with his immovable rod. Then they kicked in one of the doors to the north. Suddenly they were in combat again. Here's what happened:
"We better figure this out quickly!" LiKi exclaimed, scanning the area to determine where would be a good place to run, hide, or prepare for a fight.
"Let's check these cells out," Alexander suggested, dispensing with some of his homespun wisdom that an enemy of my enemy could probably be a friend!"
They unlocked one of the cells on the northern wall of the cell block to reveal an azer crouched in the corner, staring at them suspiciously. It said something in a language none of the party could understand. Then Leopold had an idea and unsheathed his dagger. After sawing off the head of the dead fire mage, he carried the bloody mess back to the cell, displaying it proudly to the azer with a grin and two upraised eyebrows. Seeming to understand, the azer stood up and approached, peaking his head out of his cell. He then pantomimed that his friends were probably in the adjacent cells and that it did not have a weapon.
Kahntun slowly opened each of the other cells, freeing six azers and four salamanders, their bitter foes. Somehow Leopold was able to use the bloody head like some kind of demented marionette to convince both groups of captives to join our heroes in assaulting the fire cult. As they went to the ancient armory to retrieve the badly damaged, yet usable, weapons, Alexander reiterated, with a big goofy grin on his face, that "the enemy of my enemy is my friend!"
LiKi was able to speak in broken draconic with one of the azers. She determined that Fuegron was being held and forced to work in a foundry directly to the west of where they were. They coordinated their assault as best they could so that the salamanders would attack from the south and our heroes and the party of azers would attack from the north. Although she couldn't understand exactly what they meant, LiKi got the impression that someone or something terrible awaited them.
Noise, light, and heat issued from this massive chamber. Runnels of lava flowed from holes in the eastern wall into bronze troughs. Heat shimmered, smoke and steam rose toward the domed ceiling, escaping through vents. Staircases rose to opposite ends of the room. A female efreeti was driving with whips and words a group of azers and salamanders engaged in crafting armaments here as two flame guardians stood guard. The company rushed into battle. They did not bandy words. They attacked. Utter chaos ensued.
Here's what happened:
This is what the party learned from the party of azers:
The next few incidences consisted of the following:
Apparently Leopold had been working on transitioning his love of all things loot from an intrinsic or aesthetic appreciation toward a utilitarian appreciation. As Kahntun and Alexander drew their swords to rush into battle, Leopold stopped them. "I've got this," he assured his bemused companions.
He then pulled out a handful of gold coins from each of his front pockets, delivered a rhyming couplet in elvish, then gracefully flicked the shining pieces into the air. Our bard's companions looked on in stunned silence as each coin sprang to life, rushing forward into combat, fairly chewing up the confused, defenseless hell hounds.
Alexander smiled, took a long swig from his hip flask, and chuckled, "that's a neat trick," then rushed the beasts and finished them off.
These things also happened:
The hobgoblins seemed to be working in a mercenary capacity with the fire cult. While they didn't find anything of particular worth on their captain, Kahntun and Leopold's investigation of its corpse suggested that this was a highly decorated soldier who had fought in many campaigns and collected many trinket trophies from his vanquished foes (fingers, shrunken heads, a myriad of teeth, dagger hilts, jewelry, you get the idea).
It became apparent to Alexander that the fire cultists weren't just powerful in their arcane abilities, but also well-funded and willing to invest in their cause.
After a short rest, the adventurers made their way carefully and quietly up the western corridors of the temple. They crossed a long bridge spanning a chasm within which the lava from the foundry emptied. They were able to sneak across this bridge with out attracting attention from the fifteen fire cultists standing guard in the giant, sweltering chamber where the battle against the efreeti was conducted.
They found several barracks and living chambers newly-vacated. Pots of thick, brown stew with glowing fire peppers simmered on fresh cook fires. It seemed that the assault on the foundry caused quite a stir and the temple's guards had been relocated to shore up defenses there or perhaps to prevent any unwelcome interlopers from descending into the Fane of the Eye.
But they came to one door and, after listening with his ear pressed against it, Kahntun determined that it was occupied. Rage bubbled up inside him. Would he at last quench his thirst for vengeance? This quest into the Dessarin Valley had all begun because of a letter from his father which told him of the villainous, murderous deeds of one Livid Litborn, a fire genasi also known as Bastian Thermander.
When Kahntun saw his nemesis sitting quietly and calmly at his desk with a slightly bemused smirk on his face, he drew forth his gleaming long sword, Talon, pointing it at the genasi's face and sternly proclaiming his intentions. Thermander kept his cool.
"I can see you're upset ole chap. But what say we discourse like civilized folk -- you are are obviously a nobleman afterall -- and see if we can't manage to avoid the droll unpleasantness of quarreling. Perhaps our interests align, hmm? Here, join me in a brandy, it's quite good...from Waterdeep." Alexander pushed past Leopold and Kahntun and into the room, taking the offered garnet-encrusted glass and a seat in a plush, red-cushioned chair.
"Our interests will never align, you villain. You murderer!" Kahntun hissed through gritted teeth.
"Murder? You must be mistaken. Any foe who has suffered at the point of my dagger was well beyond its rights and privileges. I am a just man. Of whom do you speak? For whom do you seek vengeance?"
"I am here to retrieve your soul for the crime of murdering my cousin, Fredlin Uthorstep."
"Fredlin . . . Fredlin, hmmm. Ahh! Yes! Dear Fredeelo! The irreproachable constable detective at Darmshall. A dear friend of mine. A shame what happened to him . . . his flame was snuffed out well before its time . . . but wait, you are a relation of his? A cousin you say? Well . . . it's his other relations you might seek your vengeance from. But now, tell me, what have you heard?"
A deep sense of doubt and despair suddenly took hold of Kahntun. He had a deep loathing for the fellow calmly talking before him, but this Thermander did seem to be -- at least at one time -- on friendly terms with our half-orc's cousin. Only those closest to the detective would even know, let alone use, his nickname Fredeelo.
Suddenly, an image and a thought, long-repressed, which had been brought to the surface by the nothic attack beneath Tresender Manor came back to Kahntun across the darkest holes within his memory. A moment from his childhood in the frozen north. A troubling suspicion. The darkest family secret. He began to sweat, feeling ill and wracked with a pulsating sense of uncertainty.
"My father, heir to the marquess of Vassa told me all I need to know. You murdered my cousin and stole a rare, valuable artifact. I have come to collect that artifact, and your life," Kahntun muttered, yet all of the fire and fury had been stricken from his voice.
Thermander countered, "is that all you need know? What about the truth? Perhaps you should return to your noble father and ask him what he knows of the true manner of your cousin's death. Perhaps your certainty of those events comes from a poisoned well. Perhaps you already know this, hmm? It was terrible what your father did to my friend in his greed and lust for power. Detaching the mighty noble Horazar from that artifact might have been the only thing that delayed your precious homeland from his tyranny. Fredelin knew this, which is why we worked together. What say you now, paladin?"
Sensing Kahntun's disorientation, Leopold jumped in. "Look. That all sounds very nice and convincing, but the fact that you are working for a cult bringing fiery destruction to the Dessarin Valley does not enhance your credibility."
Well. It just got violent from there. Thermander explained that he was keeping an eye on the fanatical Vanifer who was trying to raise the elemental prince, Imix to the material plane. He was against this wanton destruction and would rather run the fire cult as a mercenary group protecting the people of the Valley (or so he claimed). He offered to pay them to remove the powerful Vanifer and allow him to take the helm as cult leader. But in the end, battle ensued. It was a difficult fight, but our heroes came out on top. Here are some highlights:
The party next fought two razerblasts who were guarding the entrance/exit of the Temple which lead to the tower where the party had first encountered the fire cult. This was a tough fight because they were forced to fight between flaming pillars that delivered fire damage, and the razerblasts exploded on death, sending searing shrapnel in every direction; LiKi's conjured panther did not survive the fight.
They also found a secret burial chamber that had not been disturbed in thousands of years. LiKi read the Dethek runes on one of the sarcophagi which read "Rest well, Findon Stonemender. Dream of hammer and chisel echoing in your halls." and the other which read "Beloved Gitte. Heavy are the hearts of all who knew ye." Within they found the skeletal remains of apparently beloved members of old Belsimer society, as well as two finely wrought funerary masks of gold inlaid with garnets and sapphires. Even across the millennia they gleamed and dazzled. Leopold immediately fixed one to his cloak, wearing it as a symbol of respect (or was it opulence?).
They then sneaked (I hate that word...why isn't snuck a word???) back to the ancient armory, retrieved their azer companions, then fled the temple, emerging atop the hill where Scarlet Moon Hall looked over the Sumber Hills, sight of the fictional "Scarlet Moon" druid festival so many months back. Fuegron gave general directions to Goldenfields and the party was off on there way south.
So ends Chapter 2 of our adventuring with the Princes of the Apocalypse. We have come a long way, but there are still so many questions to explore? What is the deal with these cults? What are they trying to do anyways? How can they be stopped? Where are the remaining prophets, Marlos Urnrayle and Vanifer? Where is that artifact that Kahntun forgot to ask Bastian Thermander about? What's the end game here??? Stay tuned to join us in our adventures as we seek the answers to these quandaries!