After two uneventful, yet tense, days and nights travelling up the Dessarin River, the keep came rising up out of the early-morning fog. It appeared that repairs were ongoing, yet parts of the complex appeared to remain inaccessible. The upper floors of the north tower and the water tower were crumbled and filled with debris, alluding to the age of the old haunted keep.
The trail of destruction blazed by Kahntun, Leopold, Alexander, and LiKi. They also mixed in subterfuge, bluffing and trickery.
Alexander skillfully pulled their "borrowed" keelboat up to the most southeastern tower. The keep's eastern wall was built into the river, forming a long pier that enclosed a boat basin. A heavy chain emerged from the tower to the south, stretching across the entrance. Alexander hailed whoever stood guard in the tower. A male human with lank black hair looked out of the arrow slit in the tower by the river. He had a drooping mustache and a sour expression. "What do you want?" he asked.
"We are here to join the gang!" Leopold blurted out.
After a moment of silence, Alexander added, "Shoalar Quanderil should have foretold of our arrival. He said that we would be granted an audience with . . . with Old Jolliver."
"Oh! Did he indeed?" The mustachioed face replied. "Well, I suppose you better come in then. Tie that heap up beside the stairs. Your escort will arrive shortly my lords." After a moment of silence, the party heard the turning of a large crank which lowered the chain enough for Alexander to navigate the keelboat through. After disembarking and tying up their boat, three odd-looking escorts arrived. As they walked up the path toward what looked like the main keep, they could hear the chain being cranked and tightened once again. They tried not to show how this disconcerted them.
The shrouded, creepy face that greeted the party when they arrived at the Water Gate.
One of the strange warriors sent to escort the party to their audience with Jolliver.
These warriors seem to take their affiliation with the water seriously. Are those shark teeth lining their swords? Dafuq?
The party followed a short path up to the Great Hall of the keep. It was two stories high, with stone stairs on both sides of the room leading up to a stone balcony at the west end of the chamber. The party entered through the two heavy double doors on the eastern side of the room. Arrow slits looked out to the north and the south.
At the west end of the room, below the balcony, a large wooden chair sat behind a wide table littered with papers and discarded plates. A second table, this one long and furnished with benches, ran down the middle of the hall. The walls were painted in green and blue, decorated with tattered banners showing nautical designs.
Grimjaw sat at his desk beneath the balcony. He was accompanied by a woman who stood off to the north, and two more of these weird water warriors, bringing the total up to 5 if you include the escorts who remained in the hall. The big doors through which they entered closed suddenly, echoing ominously through the hall. Without greetings or salutations, Jolliver Grimjaw unceremoniously began, "Who are you? Why are you here? Speak."
The shrewd, cunning, creepy leader of the pirates at Rivergard Keep, Jolly Grimjaw.
Here's what happened during their audience:
With that Alexander unsheathed his sword. Negotiating with the villain had gone way further than he would have allowed. Talk of not being able to return the keelboat to its rightful owners was the tipping point past which there was no return. Combat had begun!
This mysterious woman stood silently behind Jolliver during the brief exchange between her boss and our heroes. Hey, check out her eyepatch Leo!
Suddenly the eye-patched woman shifted her shape into some type of water elemental thing.
As the party engaged with the weird water warriors enroaching in on them, Jolliver suddenly flexed and busted out of his mail, transforming into what looked like the hybrid form between a boar and a man. "Ummm...oh shit..." Leopold muttered.
Here's what happened during the battle:
LiKi pulled this giant nusance from her bag of tricks.
After hearing Leopold's disembodied voice deliver his most convincing performance of sadistic intentions, the crushing wave warrior ran for her life.
The party found 102 gp worth of valuables on the dead crushing wave warriors. On a thin silver chain around Jolliver's neck, they found an oddly shaped key that emitted a dim teal glow when touched. LiKi put this in her pocket. On Grimjaw's desk, they also found some reports from gangs of bandits and smugglers throughout the area, routine notes about Rivergard supplies, boat sailings on the river, and logbooks and manifests taken from plundered ships. One of these reports detailed caravan traffic in Red Larch. It made note of a band of "troublemakers," but the letter was unsigned.
It appears that there is a spy in Red Larch, secretly reporting on the party. But for what purpose? And who writes like that???
The party then entered the rooms to the west of there great battle. Here's what happened:
The group next exited the door leading south from the second floor of the keep, chased a guard along the western wall, and entered the gatehouse. There they intimidated and tied up the guards, including Holger, then made their way eastward along the southern wall.
Here they banged on the door to the river tower. Out came Reesh, the creepy fellow who originally let them in to the castle. Alexander delivered most of the damage, but as Reesh was about to cast a powerful Vampiric Touch spell, LiKi cast Counter Spell. The power of Reesh's spell fizzled in his hand. Alexander finished him off. Leopold cut his head off and dragged his dead body into the tower. There the party barred the door, took shifts on guard, and took a long rest.
The party made short work of the villain Reesh.
LiKi blocked Reesh's spell.
Having slept the night in their uncomfortable armor, both Alexander and Kahntun woke up less-than-fully-refreshed; they suffered from one level of exhaustion.
On top of this, Kahntun spent the night shivering with a fever and grappling with unsettling dreams.
The party awoke and stretched, exchanged a few words, and nibbled on some hard crusts of bread and some fragrant cheese, washing it all down with a few mouthfuls of wine. LiKi splashed some water on her face, then looked in disgust toward Reesh's area of the tower where his lifeless body and head occupied different corners of the room. The soft sound of the river rippling against the castle walls accentuated the otherwise deathly silence.
From just beyond the secured tower door,Alexander heard the plaintive sounds of a muffled voice. "Quiet! Listen!" He ordered. It sounded as if a small child was calling for help. He opened the door a crack and saw Oric (the kitchen boy who was helping the party keep an eye on the wayward teens from Womford) standing in the middle of the yard. Alexander was about to rush out to assist the lad when Leopold stopped him. "Something's not right here. Let me check this out." Leopold tapped a quick rhythm out with his right foot, then vanished.
"Oric? Is that you?"
The water genasi pirate, Shoalar Quanderil disguised himself as the young boy Oric in order to lure our heroes into an ambush!
Here are some of the highlights from the fight:
Shoalar had a powerful control over water.
These bandits could not shoot for shit!
Pike was a tough little bugger, if a pretty unskillful crossbow bolter.
While Leopold, Alexander, and LiKi took a breather, Kahntun searched the dead bodies, then the cabin of Shoalar's keelboat. In total he found 145 gp in small coinage and small valuables and a potion of healing. He also found the cargo hold beneath the stern loaded with stolen goods: casks of ale, salted fish, and twelve large bundles of cured pelts worth about 40 gp each. A map was sitting on a table. It seemed to show the Dessarin Valley and mark Rivergard Keep with that now-familiar X looking symbol.
Hoping to take any remaining bandits by surprise and terrify them, Leopold gathered the head he had dislodged from Reesh's body. They kicked in the door to what looked like a central barracks. The room was dead silent.
The party:
Next, Alexander looked into a window on the southern wall of the old chapel just to the north of the barracks. Inside he saw two bored, exhausted-looking warriors attending a long, rambling sermon being delivered by a wild-eyed woman wearing an odd looking crystalish headpiece. A crude, X-like symbol was painted on the wall above the altar. He couldn't make out all the words, but caught snippets like "and the prophet shall raise Olhydra from the depths of time" . . . "rinsing the world in her purifying torrents and floods!" etc.
The party barged in:
LiKi was curious about something she had noticed earlier: a wide stream flowed out of a cave mouth into the boat basin. An iron grate blocked access to the stream. The party investigated:
After a long, winding way through creepy caverns and tunnels, the party came to an impressive iron gate with another swinging door. As they approached the door, a keyhole began to illuminate, burning painfully bright in the dark of the underground tunnel (see above).
Immediately after the strange arcane key hole began to illuminate, the above image burned in each of their minds. Although just a simple geometric pattern seeming to resemble an inverted pyramid, the image was deeply unsettling. The ominous creepiness of the subterranean stream, the supernatural killers they had just been dealing with, and the whole confounding mystery plaguing the Sumber Hills seemed to overwhelm them. Each felt a sudden urge to depart, to seek out the shining sun as soon as possible.
But before they turned to leave, LiKi noticed that the key she had retrieved from Jolliver's dead body was emitting a pale, teal radiance. This radiance grew in intensity as she felt a powerful compulsion to move it closer to the shimmering keyhole they had discovered. She inserted the key and turned it and the pirate gang's symbol joined the other ominous symbol burning in each of their minds.
It was obvious that they had discovered a piece to a larger puzzle. But they would have to look further into this later, as they were desperate to get out of the stifling confines of the underground stream which apparently lead to Tyar-Besil. They would return again perhaps once they knew more.