At the center of Erebus rises the World Tree, an ancient living structure whose roots thread through the city’s foundation and whose branches cradle the night sky. It sustains a breathable climate and powers the gates that connect nineteen planetary systems. Its true nature remains obscured. Corporations claim to manage its upkeep, but the depths of its trunk and roots are off-limits to nearly everyone.
The Outer Ring holds the newest parts of the city as it continues to expand away from the World Tree. Gleaming towers of tempered steel and glass hold the homes and businesses of the wealthy elite. Modern magrails provide transportation around the district and out of it, alongside clean, wide streets and garden plazas. Skywalks connect luxury apartments, high-end shops, and corporate offices. Residents of the Outer Ring are usually those who are full of wealth and status, enjoying a luxury lifestyle with rooftop gardens, exclusive clubs, and private cafes.
Security in the Outer Ring is tight, but unobtrusive. Drones and scanners keep watch with AI-Technology while Knights and Enforcers regularly patrol the streets.
Moving inward, the Middle District is old in its former glory. It is dense, constantly buzzing with activity through the day and night. The buildings here show wear and tear, flickering neon and rusting steel. A majority of the district is made up of housing, high rise apartment buildings with hundreds of units inside, ranging from the old-wealth of its former occupants to the run down rooms of the lower middle class. The lower levels of these buildings hold businesses, workshops, and night-life venues.
Crowded markets overflow with imported goods, street food, and technology, and not all of the vendors are reputable. Higher end night clubs perch on the rooftops or inside of repurposed buildings, giving the Middle District a nightlife that is more than lively. While some crime has found its way here from the Inner Circle, the streets are still considered to be relatively safe.
The Inner Circle is the largest section of Erebus, occupied by the shipping port, commercial zones, heavy industry, and crowded apartment buildings. It is also home to the pleasure district and known for hosting a black market. Crime is the most prevalent here, shady back alley deals happening around every corner. Though it is the heart of the city, it is the oldest and most worn down of all. It is a tight maze of narrow streets, stacked housing pods, and improvised shops. The infrastructure can be patchy at best, and alleyways are crowded with vendors and bars. While it can be difficult for Justice to prevail here, the crime seems to contain itself within close-knit community networks.
Put a nice big map here. yep
You don’t have to create a character from these backgrounds, but they are established places within our world that you can use if you’d like. We do a lot of player-driven world building, and if you see a “world building” button below the flag, that means there’s more information available for you to read. While each location has a designated typing, its inhabitants aren’t restricted to that typing-- it’s just for fun. There’s a lot of information here, but it’s entirely optional.
While the the name of the system refers to the capital planet, it also refers to the groupings of smaller planets within, which have individual names. Here you will find information primarily about the capital planet, while others are contained within player-made world building.
Animulus, the second most populous planet, is a barren world dominated by sprawling white cities built under a strict purity ethos, their stark surfaces visible from space and often likened to a petri dish. Once resembling ancient Earth, it now features smooth, modern architecture, endless suburban neighborhoods, and one of the most advanced bullet train networks connecting its regions. Seen by many as a utopia of prosperity and order, the society prizes purpose and conformity, with strict, often opaque laws that instill fear of punishment. Those who reject or violate these rules become outcasts known as outdwellers, living on the planet’s fringes and shunned by the mainstream population.
Caligo, orbiting a brown dwarf, is a perpetually dark world lit only by vivid pink auroras and sprawling city lights, its temperate climate sustained by geothermal activity despite barren, sunless plains. Known for its breathtaking night skies, it attracts tourists and astronomers, while its massive neon-lit cities thrive without a natural sleep cycle. Politically progressive, Caligo prioritizes education and science over militarization, actively combats homelessness, and is renowned as the galaxy’s academic capital, drawing countless students to its prestigious universities.
Cimex is a tropical world of vast jungles, warm seas, and harsh deserts, where high oxygen levels produce unusually large bug-type ferals and toxic swamps hide many secrets. Its capital thrives as a vibrant hub of art, music, and hand-painted murals, while smaller nomadic villages prioritize survival over formal education, with most children trained in trades and percussion from a young age. Once oppressed under Draconian rule following the Cimexian-Draconian war and the fall of the Prufrock royal family, the planet has recently achieved liberation after the death of Koldar Matzorasi, transitioning to a democratic dual-leadership uniting ultra beasts and city dwellers as it rebuilds its rich culture and independence.
Draconis, the second closest system to Sol, is a harsh, militarized world where life is confined to domes protected from deadly UV radiation and perilous, knife-like mountains. Ruled by the same authoritarian lineage since its founding, it enforces strict border controls, pervasive indoctrination, and mandatory combat training, with little room for political freedom or dissent. Its brutalist capital reflects its values of efficiency and control, rewarding hard work while suppressing individuality, and fostering a culture where families remain close-knit and elders are revered as keepers of war-torn history and ancient knowledge.
Eau is a tropical, island-based planet where most of the population lives in vast underwater cities, some so deep they are inaccessible to land-dwellers. Known as a premier vacation destination with lush beaches, coastal villages, and nomadic fishing groups, it thrives on tourism and cultural exchange, reflected in its education system that emphasizes community and intersystem awareness. While the atmosphere above is breathable, many aquatic natives-- often merfolk with tails instead of legs-- require technology to travel on land, with some buildings adapted to partial or full submersion to accommodate them.
Ferrum is the galaxy’s industrial hub, its surface dominated by factories, towering residential blocks, and one of the largest shipping ports in existence. Known for weapons manufacturing, ship construction, and major corporations like NYX Artillery and Ferrum C.C.O., the planet has long exhausted its own resources and now imports materials. Its once-breathable atmosphere is now a toxic haze requiring respirators, with trade schools and industrial training prioritized over traditional education, delaying childhood independence. Nature is nearly extinct, ferals have only recently been reintroduced as pets, and clean air is a privilege of the wealthy, making Ferrum an efficient but bleak place to live.
Fortis is a serene, traditional world of mountains, farmlands, and cities inspired by ancient Chinese architecture, attracting retirees, peace-seekers, and adventurers with its clean air and low crime rate. Strongly rooted in pacifism, respect for life, and family values, its society favors simplicity over modern technology, home-based education over formal schooling, and self-discipline as a guiding principle. Despite strict anti-violence policies, harsh punishment is rare, with shame and social exclusion serving as the main deterrents, while the planet’s geologically active terrain is embraced for training and personal growth.
Ignis is a geologically volatile world of dark basalt terrain, glowing lava flows, and scarce surface water, where valuable resources like diamonds and gold are mined from its intense volcanic activity. Cities range from industrial zones protected by heat-resistant alloys and force fields to traditional homes carved directly into volcanic rock. Renowned for its artistry, Ignis produces exquisite stained glass, pottery, and metalwork forged in its natural heat wells, supported by prestigious schools that excel in architecture and the arts. While its extreme heat makes travel hazardous for outsiders, protective suits are available, and locals advise caution beyond designated safe zones. The planet narrowly avoided destruction when a massive Gigantamax Coalossal rose from its depths, nearly ending its civilization.
Lapis is a wealthy, arid system and the universe’s center for trade. It is home to the richest tycoons and the largest banks, and its main planet has a stable but tilted axis, long days, and scarce water supplied by trade or small oases. Beneath the surface are Ultra Abysses, massive caverns filled with rare ores and inhabited by Nihilego. The system also has the deepest known canyons, some unexplored and home to Stakataka. Security is extremely strict, with suspicious activity closely monitored, bounties handled through the orbital Astral Bank, and captured criminals transported to Newgate. Education emphasizes politics, business, economics, and media, with private schools starting students early to prepare them for Lapis’s competitive society.
Magus is a pristine, tradition-focused world with few cities and an unpolluted atmosphere. Its rainbow-colored rings shine brightly under the sun, and its settlements have a medieval feel, featuring castles, watchtowers, and extensive libraries where students learn the planet’s history. Locals reject foreign technology, relying on their own magic-like abilities, and the monarchy enforces strict but fair laws. Symbiotic relationships with ferals are common, and many inhabitants have unusual, mythological traits. Magus is also the only known system to frequently produce people with taur-like genes.
Nulla is the most isolated system known, home to the smallest habitable planet with low gravity and an almost perpetually frozen climate, often plunging to -60°C with violent blizzards. Small villages and nomadic groups survive using traditional hunting, crafting, and gathering, guided by village chiefs rather than a formal government. Locals are fiercely united, teaching the young through shared knowledge, and wary of outsiders and the World Government. The planet is home to mysterious Blizzard Walkers, feared for leaving claw marks and causing disappearances. Nulla celebrates Sil, an annual hunting ritual during the Mammoswine migration that tests courage and strength, with survivors returning for feasts, music, and offerings.
Silva is a lush, fertile world covered in forests, crops, and unpolluted seas, making it ideal for agriculture. The planet’s main resources come from farming, with massive fields, windmills, and bakeries common throughout the cities. The Gaia Market District is a bustling hub of fresh produce, crafts, and food, lively by day and warmly lit at night. Tamed ferals like Mudsdale and Herdier assist on farms, while untamed ferals, including Kartana and Poipole, live mostly undisturbed in deep forests and flower plains. Silva’s communities are open and cooperative, guided by socialist principles and the United Farmers Association, relying on trade and neighborly support rather than money. Children often learn farming at home or in small schools that teach agricultural engineering and basic education. The planet’s geography closely resembles ancient Earth, with tight-knit, independent communities thriving in harmony with their environment.
Sol, the original Solar System, is now a mix of cultures and species, though Earth itself is mostly uninhabitable, its cities long lost to time. Only a few native Pokémon survive, living in the harsh environment and wary of outsiders. Ganymede, a moon of Jupiter, supports small settlements with shops, fuel stations, casinos, and limited schools, while Mars hosts descendants of Earth natives under a habitable oxygen sphere, blending some modern technology with older ways of life. The World Government’s central facility orbits Earth, serving as a living space, research center, military base, and home to Newgate Correctional Facility. With no official leadership in the system, Sol is largely anarchic and dangerous, though Mars and Ganymede are somewhat more organized.
Taenarius is a hostile planet too close to its star for surface life, but its porous crust hides vast caves rich in oil, precious metals, and other resources. All inhabitants live underground in elaborate cave structures where temperatures are survivable and sunlight filters through small openings. The planet hosts a busy merchant and black market scene, and ferals introduced for resource hunting have settled, with some evolving blindness due to the darkness. There are no schools, so children are raised by their parents’ knowledge. Communities are tight-knit, centered around mining and oil work. Surface temperatures reach 250°C, and some underground oil fires have burned for centuries. Deep crystal caverns are a popular attraction.
Tempest orbits a red dwarf, causing it and nearby planets to be very close together, with many tidally locked so the same side always faces the star. The planet is dominated by a massive, permanent hurricane visible from space, with constant, powerful lightning that can vaporize anything exposed. Despite the extreme weather, Tempest is highly industrial, using the storm’s energy to power futuristic cities equipped with huge lightning rods, soundproofing, and artificial anticyclones to control wind damage. The capital is a giant floating city, once home to Solenergy’s ship production, now hosting other industries. Public schools focus on robotics and advanced engineering, using high-tech tools for teaching. Some areas remain off-limits, inhabited by nomadic Xurkitrees.
Umbra is a tradition-focused system where history and codes of the past are highly valued. Its capital orbits a white dwarf, creating a dim, starry daytime sky, and the planet is cold, with water freezing easily in the shadows. Most exploration is concentrated in the northern hemisphere, while the south remains largely unknown and rumored to host Blacephalon. Ghost and ice types adapt well to Umbra, though most Pokémon find permanent settlement difficult due to limited sunlight. Natural hot springs are a major attraction, offering spiritual and healing experiences, and arts such as theater are widely practiced and encouraged. Education is mostly home-based, with private teaching grounds for foreigners. The government is feudal, with lords controlling large lands and overseeing warriors trained in ancient Kantonian sword arts, though rivalries between lords are common.
Virus is a system founded by outlaws on a remote, uninhabited planet, which has since become the most corrupt system known. While heavily populated, much of the populace is unaware of the political rot, despite rampant crime, gangs, and robberies. The World Government has some presence, but locals frequently circumvent the law, and the system remains largely independent, partly fueled by firearm production. Education is limited and expensive, with underfunded schools in poor condition. Pollution has devastated the ecosystem, making air and water hazardous, though larger cities have filtration systems to mitigate risks. Virus is famous for its Colosseum, a massive arena hosting dangerous battles that attract tourists.
Vis is a system of widely spaced planets orbiting a white star, with the main habitable planet being the largest moon of a gas giant. Gravity is slightly weaker than normal. The population is largely psychic types who have developed advanced technology that amplifies their abilities, such as teleportation, telepathy, and telekinetic manipulation, strictly regulated under the Vis Convention to prevent offensive use. Psychic children are trained early, and those who fail to control their powers may be outcast. Buildings on Vis constantly relocate, with many structures resembling amusement parks or operas designed to evoke strong emotions. Foreigners are at risk of addiction to these experiences, which can cause memory loss and stop aging. The atmosphere has a unique pink hue, and the only fixed landmark is the Fountain, the site of the original settlement, around which cities may appear or vanish.
Volatus has an extremely dense atmosphere, making the surface uninhabitable. Large floating islands rise above the clouds thanks to the planet’s magnetic crust. The islands move with the wind, and their altitude is influenced by the moons. The society is aristocratic, with wealthy nobles dominating the economy. Private schools teach a wide range of subjects, including elite culinary arts. Storms are common and dangerous, so cities use lightning rods and other safety technology. Residents travel on floating vehicles because water is scarce and must be traded between islands. Volatus is known for the Courtyard, a famous area with high-end restaurants and hotels. Locals also follow wind-related customs, using pinwheels, kites, and windchimes for luck. Collisions between islands can cause earthquakes, and cloud tides affect storms.