S30 Honor Of Kings Big Update part 5
Patch Released: December 23rd, 2022
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Patch Released: December 23rd, 2022
The new version of Infinity Brawl is coming, with a shorter, smoother and faster battle rhythm, and more random skills. Players are welcome to experience it first!
Infinity Brawl is an entertainment mode, and the time for a single game is still too long. In this adjustment, we have greatly increased the speed of obtaining experience and gold coins, and at the same time advanced the dominator/tyrant refresh time and advanced the defense tower shield disappearing time : 4 minutes → 2 minutes. At the same time, the refresh time of the cannons is greatly advanced, and the growth speed of the soldier line is greatly increased.
Lord/Tyrant respawn time: 4 minutes → 2 minutes
Defense tower shield disappearing time : 4 minutes → 2 minutes
Early Lord/Tyrant evolution time: 10 minutes → 5 minutes
Early Storm Dragon King spawn time: 20 minutes → 10 minutes
(similar to Zhuge Liang's Ultimate) after a short charge, launch a magic ball. After hitting, it will explode and cause magic damage to nearby enemies. If you defeat the enemy with the Ultimate, you can reduce a lot of cooldown.
Prepare for 1 second, use the skill to exchange the position of your and enemy's hero.
(similar to Sun Ce's Ultimate) Charge the boat, the speed gradually increases, during this period, the charge lasts for 7 seconds. The ship will explode when it hits an obstacle, an enemy hero, or the sailing time ends, causing a lot of physical damage and knocking up. The knocking duration is 1-5 seconds (proportional to the sailing time ).
The second stage can be released during the sailing process. After the release, the ship continues to sail for a fixed distance, and at the same time, the caster abandons the ship and jumps for a fixed distance in the selected direction. During the ult, nearby teammates can join the ship by clicking the button, and only 1 ally can be carried on the ship.
When the caster get off the ship, teammates got off as well. If you are getting CC during sailing, you will automatically get off, and teammates can also use the dash/blink skill to get off automatically.
(Similar to Zhong Kui's Skill 2) Throw a hook lock in the designated direction and pull the first hit enemy to the front, the hook lock hit will cause a lot of magic damage.
Deleted skill: Shadow (the attack speed of all units is greatly reduced)
There are currently 9 random skills in total. Sun (greatly increased damage) and Thunder (greatly increased movement speed) are fixed skills. 4 skills will be randomly selected from the remaining 7 skills every week. Total of 6 skills are the skill library.
For some multi-lane heroes, it is difficult to intuitively correspond to the related lane by looking at the Items, and even lead to using the wrong Talent. We have added lane labels for Recommended and Popular Items:
Some players may not know the adjustments to the hero-related items used, and they have been using a solution that is out of date after a long time. In order to solve similar problems, we have added a bubble reminder when the build is out of new version:
On the item page outside the game, different pages will allow you to intuitively preview which types of items have been adjusted in the current version:
Added: double-click pre-order to show the item's synthesis path
For a long time, because the position of the room in the 5-Players Party will affect the order in which heroes are selected in the Ban-Pick phase, everyone need to switch positions. In the new version we have added the feature of adjusting the position in the room. You can adjust to a blank position, or you can apply for it.
Click on the blank position to adjust your position to the corresponding position
When there are other players in the position, you can apply to the player to change the position
After the player confirms to accept the replacement position, the positions of the two players will be exchanged
After the host clicks on a player in the team and the host confirms that the host is replaced by that player, it is deemed to have transferred the host to the player
Recently, we have received feedback from a lot of players. When forming a team, due to the different times when friends started playing ranked, some friends who were originally of similar strength could not play black together due to the restriction of ranks, so we further opened the feature of Unranked players in 5-Party.
In the new version, we delete the rank restriction rules for entering the room in the Ranked Match, and players of any rank can enter the team room with each other.
For 5-Party games with 5-Party tier limit, when players participate in games that exceed the normal 5-Party tier limit, the number of chances will be reduced. After the chances are used all up, they will no longer be able to participate in 5-Part games without restriction.
Meet a new friend and say hello? See a friend and quickly ask her to be Girlfriend? Now, it can be done more easily; Hello~
If you receive other people's Hello, you can also say Hello too.
At the same time, we have uniformly adjusted the structure of the Profile button, splitting it into [Interaction Area] and [Functional Area] to make it clearer. [Picture below]
When the lover is offline, "Hello" will be replaced by "Miss You", and you can connect or press multiple times like an easter egg to express the feeling;
When friends with close relationship and black relationship enter the room, the avatar will display the label, which expresses that we are different from other teammates:
Added a display of the relationship in the loading interface;
At the same time, the positions of Brother and Lover will be closer to avoid the feeling of being scattered or even separated from each other:
Added overview data such as commonly used cooperative heroes, mutual likes, chat times, etc.
Added gifts, the best partner with the highest score, the longest winning game, the biggest gold difference comeback and other highlight memory cards for both sides.
In addition, entering the intimate memory page on the day of the intimate milestone will have a special full-screen atmosphere effect and memory card scrolling, and the milestone will also be displayed as a memory card.
Added the feature of sharing pictures in private chat, so that everyone can better interact and share.
When you have Lovers relationship, send out different likes.
For a long time, players have reported that it is a good feeling to be praised when they get a good performance in the game. We hope to continue this feeling, and hope that players having more fun when they are a Lover.
There will be more different content, and in more performances, trigger such interactive recognition. In the new version, when we team up with friends/close relationships, we will trigger the scene of likes under more conditions.
Different relationship will trigger more different like notification and sound effects. It is expected to strengthen the mutually recognized communication in the game.
Under the original like function, when a like is triggered in the game, the corresponding relationship and different notification and sound effects will be displayed according to the relationship;
For example: Couples get a "First blood" like.
When the teammates of the team get a solo kill/damage dealer/great CC/unkillable under the tower, the teammates trigger the like function, showing different relationships notification and sound effect;
For example: Couples gets a "Solo kill" like.
Brothers get a "Solo kills" like.
When team members trigger cooperation to defeat and help block Zhuge Liang's Ultimate, both players trigger the interactive button, and click to send the like;
Such as: Couples get "High five" like.
Brothers get "High five" like.
Honor of Kings is a team game, and you can always feel the power of cooperation during the game. We hope that at the end of a game, we can express the value of teammates' cooperation more and at the same time strengthen the connection between friends. In the new version, we added the "Best Partner" title honor display. When teaming up to participate in the game, the "Best Partner" honor will be showed after the team members meet the conditions.
The "Best Partner" will be showed in the following situations:
Dual swords - When the total output of two friends in a team exceeds a certain value
Bring out the best in each other - when one of the friends in the team has higher output and the other higher damage taken
Understand by heart - when the number of team-up friends participating in the kill is high
The best partner honor data will be saved in the follow-up friends common experience system. In addition, after getting an Epic Comeback, the new version will enhance the feeling of a Comeback on the MVP display interface, and the corresponding like button will be changed.
Now, the common experience of you and your friends in the Honor of Kings will be better. In the new version, we have added the information display of shared experience with friends. You can click on the friend's avatar, "Ours" on the business card interface to view the content of the shared experience with the corresponding friend.
At the same time, when the content of the shared experience reaches different milestone values, it will be automatically shared to the chat interface of both parties and interact based on this content;
In addition to the friendship milestone, there are additional relationship milestones, such as the remaining days to establish a relationship, Valentine's Day, and birthday:
When the milestone is triggered, it will also be automatically shared with both parties on the chat interface. At the same time, the relationship has special packaging and interactions, such as Valentine's Day wishes and Happy Birthday.
We saw feedback from some players about the online reminder function in the last version. They don’t know how to turn it off, whether turn it off by yourself only, or want to control it separately from in-game and out-of-game. We have made some optimizations.
We put the switch of the Online Reminder from the [Feature] tab to the [Message Notification Management] on the settings home page for unified management
The app notification outside the game and the pop-up window in the game are separated and managed, and the effect preview is added to make it easier for everyone to understand the notification type more intuitively:
For players who have enabled the Online Reminder, in order to avoid that everyone is still ignorant or unaware about the function, an authorization selection process will be showed up after entering the settings page:
In order to strengthen the notification of the function, we have also set up three reminders: Red Dot, Floating Window Bubble, and Costum:
The communication demands of Hero selection and the game have always been complex and diverse. The existing fixed quick messages cannot meet the demands, and the quick signals need to be configured outside the game. Therefore, on the basis of the previous Auto Chat outside the game, we will further try to put it inside the game.
We will choose some smart message for you according to the situation of BP or teammates' message.
In order to avoid in-game annoying, two switches are added.
After the Smart Ping system is enabled, a maximum of 2 Smart Ping will be displayed below the Quick Ping according to the battle situation.
After the Smart Quick Message is enabled, at the bottom of the chat will display up to 2 Quick Replies according to teammates' message.
We have added a Hero Skill Introduction video on the hero description interface to help you better understand the skill mechanism of unfamiliar heroes.
When selecting a Hero, a video showing hero skills and a video introduction of basic combos or gameplay recommendations are added simultaneously.
For heroes with Specialization Item, the specialization skills interface will also have exclusive use of the entire interface, and can be switched through the switch button.
Text messages are the main way for players to communicate during Hero selection, and quick messages are a very important part of text messages. The current quick message has a large room for optimization, mainly focusing on the following aspects:
In the stage of banning/selecting heroes, the quick messages in the list mainly focus on lineup communication. In the new version, the quick messages in the list mainly focus on cheering.
Before:
After:
We found that many of the current quick messages contain the tone of "request" and "asking". We hope the atmosphere is more inclined to "request" and "communicating", so we make changes.
Before
After:
When communicating with the lineup, it lack of a certain Lane. Players hope that their teammates can choose the Hero of this Lane. Therefore, we will replace the profession in "Let's XX" with the Lane.
Before:
After:
The room UI has not been optimized for a long time, and there are many bad experiences. This update will optimize the room UI system under the battle entrance.
We have adjusted the entrances of the Normal Custom Room and the Ban-Pick Custom room UI together to make the entrance logic more in line with everyone's intuition.
Compared with the team room, there are more people in the Custom Room and the waiting time is longer, so we added the return lobby button as the team room in the Custom Room.
Click on the avatar in the room to display the Profile card
Added voice channels "Room" and "Team" to replace the previous "Team" and "Squad"
"Room" channel: Contains all players on both sides and players in the spectator.
"Team" channel: Contains only players of each side.
The current spectator box may be covered, this update fixed this issue by repositioning the box. At the same time, the Host mark of the spectator has been added.
When players only want to recruit teammates in double or triple queue, there may be a situation where more than 3 people have been entered into the room all the time, which does not meet the expected experience. We have optimized this and added a new number of people in the invitation UI. Restricted options, you can choose the number of people you want to invite to recruit teammates;
At the same time, we will also prepare some smarter Invitation Texts for you to easily display the characteristics of the Host and recruit teammates faster:
The settlement function adds a like trigger event based on the participation rate. When a player has a high participation rate in a game, the like will trigger the corresponding like text.
In order to further improve the convenience of hero selection, heroes can now be purchased directly in the selection interface of the match matching mode. In the Hero selection interface of PVP Mode: 5V5 Ranked, 5V5 Quick Match, and 3V3 Mode, 1V1 Solo; click on the banner of a hero that is not owned or in the experience state in the hero list. You can use Gold, Gems or Voucher to buy heroes and use them. After the purchase is successful, the currently purchased hero will be automatically selected. If the purchase is made while the hero is already locked, switching to the currently purchased hero is not supported.
In the simulation training and ability test of the Hero Training, a hero lane selection function has been added to solve the problem that players could only choose a single lane when selecting heroes.
In order for players to have a smoother game experience with exquisite graphics quality, we have added an adaptive graphics quality mode for some models. Switch to the most suitable graphics quality in real time for the battle situation, which can effectively reduce the situation of freezing and heating.
The smartphones are: vivo X90, vivo X90 Pro