S30 Honor Of Kings Big Update part 4
Patch Released: December 23rd, 2022
Support us via Sociabuzz Saweria, click the link
Patch Released: December 23rd, 2022
In the original mechanism, the attack speed has no benefit in a certain range, and when some specific attack speed values are reached, the actual attack frequency will suddenly increase, which is counter-intuitive. This also leads to the fact that after the attack speed of most heroes reaches more than 150%, the excess attack speed attribute will be meaningless.
After optimization, the income of the original attack speed gear remains unchanged, that is, the income of the "stuck threshold" remains unchanged, but every point of attack speed can actually increase the output frequency, thereby increasing the output and improving the basic attack feel.
When the attack speed is too low, especially when the attack speed becomes negative, the feel of the hero will be greatly deteriorated, so we have some restrictions on the attack speed reduction effect when the attack speed is extremely low.
When the attack speed is below 0%, the benefit of attack speed reduction below 0% will be decreased by 50%
Case 1: Our attack speed is 10%, after being affected by 30% attack speed reduction effect, our actual attack speed is -10% (the benefit of attack speed reduction below 0% is decreased by 50%). The math: 10 + (-30) → 10 + (-10) + ((-20)*50%) = 0 + (-10) = -10
Case 2: Our attack speed is 50%, and after being affected by the 30% attack speed reduction effect, our actual attack speed is 20% (the benefit of attack speed reduction above 0% does not decrease). The math: 50 + (-30) = 20
After the attack speed mechanism is optimized, all basic attack heroes will be greatly enhanced. In order to ensure that they are still in a reasonable balance after the enhancement, we will properly adjust the relevant equipment and heroes, healing part of the attack speed through items, and adjust the attack speed animation for some heroes who benefit too much or too low. At the same time, we will ensure that these heroes are still benefited due to this optimization after the adjustment.
Adjusted the attack speed animation of Huang Zhong, Hou Yi, Dian Wei, Lao Fuzi, and Baili ShouYue
Equipment attributes: +40% attack speed → +35% attack speed
Passive-Storm: Attack speed increased by 25% after a critical strike → 20% after a critical strike
We have redistributed Charlotte's performance so that she can play more value in teamfights.
Effect adjustment: Gain 1 layer of 7% (+0.7%*hero level) attack speed reduction effect on the target, up to 7 layers (max. 122,5%) → Gain 1 layer of 15% (+2%*hero level) on the target, up to 2 layers (max. 90%)
New Rule: Every time the target affected by the attack speed reduction effect hit by a normal attack, 1 layer of the attack speed reduction effect will be consumed
Enhanced basic attack: Increased attack distance
Damage reduction effect: 35% → 25%~35% (grows with hero level)
(Additional skill): Feel optimization: Reduce the stiffness
HP recovery: 27/32/37/42/47/52 (+10% AD) → 27/32/37/42/47/52 (+15% AD)
Damage reduction effect: 35% → 25/30/35%
We have added the characteristic of undying when casting Xiang Yu's Ultimate, to show Xiang Yu's "Never Give Up" character and improve everyone's highlight experience when using Xiang Yu.
Effect optimization: directly trigger when the health is lower than 30% → trigger when the health is lower than 30% and is attacked, and fix the abnormal cooldown timer
New effect : Xiang Yu gets [Unyielding] during the casting, and he will not die (he is inevitable) during the [Unyielding] effect.
We will adjust the trigger frequency of Bai Qi's skill to complement Bai Qi's speed of clearing the jungle, so that he can obtain gold faster.
Passive: When receiving damage from wild monsters, the counterattack probability is 20% → 50%, and the interval between counterattacks is shortened at the same time
The strength of Diao Chan in all ranks is currently a bit low, so we have increased its base movement speed to reduce her weak points and increase her strength at the same time.
Basic movement speed: 350 → 360
We have added a mechanism for Sun Bin's Skill 2 that can restore teammates' mana and energy bar consumption by 50% during the skill period. We hope this adjustment can bring new experiences and more possibilities.
Cooldown: 8/7.6/7.2/6.8/6.4/6 seconds→7/6.8/6.6/6.4/6.2/6 seconds
New effect: Return 50% of the mana and energy bar during the Skill 2 duration
We have optimized the feel of Niumo and improved its output ability to a certain extent, hoping to help Niumo return to a reasonable popularity.
Dual Armor bonus: 150(+5/Lv) → 110(+8/Lv)
Removed: Reduce enemy's AD/AP
New: Added a new skill that will add a 4-second mark to the hit enemy unit.
Mark effect: Every time enemy in the mark state hit by basic attack, 1 layer will be stacked, up to 12 layers. After 4 seconds, it will cause 40/50/60/70/80/90 (+20% AD)+ layers*20/25/30/35/40/45 (+10% AD) physical damage to the marked hero, and each time the layer reaches 4, 8, and 12 layers, the damage will also increase an additional 40/50/60/70/80/90 (+20% AD) physical damage
Feel optimization: Optimized the use feel of the Skill 2
Feel optimization: Optimized the use feel of the Ultimate
The passive effect of the Red Lotus Cape has been upgraded in this update, and the passive effect of Akasaka (Liu Bang's special Item) will also be upgraded simultaneously.
Specialized (Akasaka): Passive - Crimson Flame: Deal extra 1% of maximum HP magic damage to minions → Deal extra 1% of maximum HP magic damage to minions and jungle monsters
Specialized (Snake Akasaka): Passive - Crimson Flame: Deal extra 2% of maximum life magic damage to minions → Deal extra 2% of maximum life magic damage to minions and jungle monsters
For Dongfeng Yao's Ultimate, we have added a drop location mark that is only visible to allies to help Dongfeng Yao players better judge where the Ultimate will return to.
Added a special effect hint for the position of the dash return point that is only visible to allies
The benefit of passive [Antistab] is too strong, and it has become the common optimal solution for many heroes' item. Therefore, we appropriately reduce its cost performance and hope to have a trade-off in the choice of defensive equipment.
Attribute (-): +400 physical defense → +360 physical defense
Passive-Antistab (-): When receiving (1000+10% of maximum life) physical damage, deal (8% of maximum HP) magic damage → when receiving 2000 physical damage, deal with (8% of maximum HP) magic damage
The Ominous' Premonition gives us the impression that "When I need the most dense items, it will be Ominous' Premonition", which is actually the absence of its characteristics. So in this adjustment, we have enlarged its attack speed reduction effect, hopefully it will come in handy when you need to counter basic attacking heroes.
Passive-Cold Iron (~): Reduce attack speed by 30% and movement speed by 15% for 3 seconds → reduce attack speed by 50% and movement speed by 10% for 3 seconds
In the current fast-paced confrontation environment, the effect of [Overlord Platemail]'s out-of-combat healing seems a bit unsatisfactory. Overlord's Platemail can provide sufficient sustain for Support hero, but once it enters the battle, its passive will not take effect at all, which is its current weak situation. We want this item to be useful not just in non-combat, but in combat as well.
Attribute (-): Remove the attribute of recover HP every 5 seconds
Passive-Recovery (</>): Recover 3% of maximum HP per second after leaving combat → Recover 1% of lost HP every 2 seconds, when leaving combat the effect will recover 3% of maximum HP per second and increase movement speed by 30 points.
We have observed that some players use tanks to fight in the jungle, but the current gameplay still lacks some strong support. Therefore, this adjustment allows the Red Lotus Cape and Energy Core to cause additional damage to jungle monsters and increase their farming speed.
Passive-Karma (+): (2% extra max HP) magic damage to minions → (2% extra max HP) magic damage to minions and monsters
Passive-Karma (+): (1% extra max HP) magic damage to minions → (1% extra max HP) magic damage to minions and monsters
We add a small amount of damage to these two items, as a supplement to the attacker's set of damage, and at the same time increase the sense of confirmation for both sides when the active effect of the item is released.
Active-Blast (+): Added effect: Deal 60~200 magic damage to targets within range
We have made unified adjustments to the reward effect of support item to improve the guaranteed gold of Support, making it closer to the gold of other Roles.
Passive-Blessed (~): Get 5 gold and EXP when your own gold is 4/5 in the team → get 3 gold and EXP when your own gold is 4th in the team, 6 gold and EXP when 5th in the team.
Starspring has the lowest utilization rate among all support items. On the one hand, it provides unintuitive effects of sharing damage and avoiding damage. On the other hand, its function positioning of strong position is somehow duplicated with [Wings of Redemption], and it is easy to form a high and low position substitute. We try to adjust its effect, and adjust its function to provide endurance in non-combat times, hoping to make it a suitable choice for everyone in certain scenarios.
Active-Astral (</>): Create a link to a targeted teammate (or lowest HP) to give him +30% Damage Reduction and share 50% of Damage Received to yourself for 2 seconds → Restores 500-1060 (+20% of maximum HP) HP and 30% of maximum mana to both heroes within 5 seconds.
If the link is out of range, the effect is over → The recovery effect after attacking or being attacked by an enemy hero only takes effect by 20%. Cooldown [Astral] : 45 seconds, stacked up to 2 times
Price: 1100 gold → 900 gold
Active-Astral (</>): Create a link to a targeted teammate (or lowest HP) to give him +15% Damage Reduction and share 50% of Damage Received to yourself for 2 seconds → Restores 400-820 (+12% of maximum HP) HP and 20% of maximum mana to both heroes within 5 seconds.
If the link is out of range, the effect is over → The recovery effect after attacking or being attacked by an enemy hero only takes effect by 10%. Cooldown [Astral] : 45 seconds, stacked up to 2 times
Price: 1100 gold → 900 gold
In order to adapt to the adjustment of resource points in the wild area, the number of layers of the third-level equipment Giant's Grip has been adjusted to maintain a stable strength.
Attributes (-): 700 HP → 500 HP
Passive-Reward (+): 20 HP per stack, up to 20 stacks, 600 HP when fully stacked → 20 HP per stack, up to 30 stacks, 600 HP when fully stacked
In order to adapt to the adjustment of the attack speed mechanism, the attack speed of the Lightning Dagger has been adjusted to maintain a stable strength.
Attributes (-): +40% attack speed → +35% attack speed
In order to adapt to the adjustment of the attack speed mechanism, the attack speed of the Lightning Dagger has been adjusted to maintain a stable strength.
Passive-Storm (-): Attack speed increased by 25% after a critical strike → 20% after a critical strike